-
Notifications
You must be signed in to change notification settings - Fork 2.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
DJ Max Portable Black Square - Anti-CFW trigger on Redump ISO #15912
Comments
Try Simulate UMD Delays option as mention in |
Turning on Simulate UMD Delays doesn't work with this game unfortunately. |
the patch does exist but I wasn't able to find it, AFAIK it just fixes some bugs not in relation to CFW detection. |
I remembered reading the first patch description that it fixes graphical glitches and audio issue caused by the anti-piracy, but can't find the download link anywhere. This post also confirms that the patch related to anti-piracy issue Alternatively, someone said that you can also use a plugin called cfwblock to play DJ max 3/Black Square, but such plugin probably won't work on PPSSPP.
|
so it seems that the plausible solution is for PPSSPP to block the game's protection via telling the game that there's nothing there in the directory Black Square is running from? |
This is what the existing compat.ini setting "[HideISOFiles]" tries to do, maybe it has broken somehow. Does this only affect this specific edition of DJ Max? Its ID seems to be listed under HideISOFiles... |
tested every DJ MAX game, and it seems that aside from Black Square, every other game works fine. There must be some other method of detection that said protection has that using [HideISOFiles] does not do a thing to this game. |
Can someone upload graphics glitch out 's video in youtube ? |
Tested in latest build. I check that HideISOFiles is set as true for this game and it works fine. No anti-CFW artifacts or glitches. Just remember some of this games need to enable "Simulate UMD Delay" adn "Force real clock sync". |
Are there bugs in the game if you don't enable "Force real clock sync"? While that can positively impact input lag (especially for a 30 FPS game), it should be "undetectable" by the game itself. It would seem like there's a bug if it actually changes game behavior outside responsiveness to input / network / camera / external stimuli. -[Unknown] |
I tried with "Force real clock sync" and it works fine too. I thought that option was needed before to prevent anti-CFW protection. But I have to say I notice something weird in this game. When you play a song for the first time, notes are choppy, but framerates seems to be fine. So if you restart the same song now notes are ok. I will try to upload a 60fps video and you can see clearly this issue. Update: Here is the video. It's 56MB so I uploaded to Google Drive: https://drive.google.com/file/d/1jqkuKlARBbp2--SEWa39I8aSFc-Ad3Sc/view?usp=sharing |
It looks like you're using texture upscaling - does that happen if you turn off any texture upscaling / replacement? -[Unknown] |
Game or games this happens in
ULKS46189 - DJMAX PORTABLE BLACK SQUARE http://redump.org/disc/35689/
What area of the game / PPSSPP
In-game, there is no sound, and after a while the graphics glitch out. The game is treating PPSSPP as if it has a CFW.
What should happen
The game should work as intended. There is an ISO floating around that removes this protection, but I think that the Redump ISO should work out of the box.
Logs
Log file reached over 25MB.
https://drive.google.com/file/d/1V_Cfesg9Z1zPcm4eMl-9LdQSg4xBAu9F/view?usp=sharing
Platform
Other
Mobile phone model or graphics card
OPPO:CPH2349, Nvidia Geforce GT 740M
PPSSPP version affected
1.13.1
Last working version
No response
Graphics backend (3D API)
Other
Checklist
The text was updated successfully, but these errors were encountered: