-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathAvayan_Blu.lua
1716 lines (1546 loc) · 57.8 KB
/
Avayan_Blu.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
---Intermediate BLU .lua---
--Based off of Spicyryan of Asura's .lua https://pastebin.com/u/Spicyryan
-------------------------------------
--------- ---------
------ ------
--- Start of Gear ---
------ ------
--------- ---------
-------------------------------------
--Place Augmented Gear here, do //export while wearing it
--Then find the folder where you store your .luas--
function get_sets()
maps()
HerculeanHelm = {}
HerculeanHelm.Nuke = { name = "Herculean Helm", augments = { 'Mag. Acc.+18 "Mag.Atk.Bns."+18', '"Fast Cast"+1', 'INT+9', 'Mag. Acc.+9', '"Mag.Atk.Bns."+12', } }
HerculeanHelm.DT = { name = "Herculean Helm", augments = { 'Attack+12', 'Phys. dmg. taken -4%', 'STR+9', 'Accuracy+8', } }
HerculeanHelm.Refesh = { name = "Herculean Helm", augments = { 'Weapon skill damage +2%','Pet: Accuracy+11 Pet: Rng. Acc.+11','"Refresh"+2', } }
HerculeanHelm.WSD = { name = "Herculean Helm", augments = { 'Attack+18','Weapon skill damage +4%','STR+10','Accuracy+12', } }
HerculeanHelm.WSDAcc = { name = "Herculean Helm", augments = { 'Accuracy+23 Attack+23','Weapon skill damage +3%','STR+3','Accuracy+13','Attack+11', } }
HerculeanVest = {}
HerculeanVest.Phalanx = { name="Herculean Vest", augments = {'Accuracy+2','DEX+8','Phalanx +2','Accuracy+1 Attack+1','Mag. Acc.+20 "Mag.Atk.Bns."+20',}}
HerculeanVest.CDC = { name="Herculean Vest", augments={'Accuracy+19 Attack+19','Crit. hit damage +3%','DEX+14','Accuracy+3',}}
TaeonBody = {}
TaeonBody.FC = { name="Taeon Tabard", augments={'Accuracy+23','"Fast Cast"+5','HP+36',} }
TaeonBody.SIR = {name="Taeon Tabard", augments = {'Spell interruption rate down -8%','STR+7 VIT+7'} }
HerculeanGloves = {}
HerculeanGloves.WSD = { name = "Herculean Gloves", augments = { 'Accuracy+21 Attack+21', 'Weapon skill damage +4%', 'Accuracy+9', 'Attack+10', } }
HerculeanGloves.DT = { name = "Herculean Gloves", augments = { 'Accuracy+13', 'Damage taken-3%', 'AGI+1', 'Attack+5', } }
HerculeanGloves.HighAcc = { name = "Herculean Gloves", augments = { 'Accuracy+23 Attack+23', '"Triple Atk."+2', 'DEX+15', 'Accuracy+11', 'Attack+13', } }
HerculeanGloves.Refresh = { name = "Herculean Gloves", augments = { 'DEX+7', 'Weapon skill damage +2%', '"Refresh"+1', } }
HerculeanGloves.Crit = { name = "Herculean Gloves", augments = { 'Attack+23', 'Crit. hit damage +4%', 'DEX+8', 'Accuracy+11', } }
HerculeanGloves.Phalanx = { name="Herculean Gloves", augments={'INT+5','Pet: "Dbl. Atk."+3','Phalanx +4',}}
HerculeanGloves.PhysicalSpells = { name="Herculean Gloves", augments={'Accuracy+11 Attack+11','"Triple Atk."+2','STR+10','Accuracy+15','Attack+5', } }
TelchineLegs = {}
TelchineLegs.CP = { name = "Telchine Braconi" , augments = {'Potency of "Cure" effect received+7%','INT+1 MND+1',} }
HerculeanLegs = {}
HerculeanLegs.DT = { name = "Herculean Trousers", augments = { 'Accuracy+22', 'Damage taken-2%', 'VIT+6', } }
HerculeanLegs.WSD = { name = "Herculean Trousers", augments = { 'Attack+28', 'Weapon skill damage +3%', 'STR+10', 'Accuracy+9', } }
TaeonBoots = {}
TaeonBoots.Regen ={ name="Taeon Boots", augments = {'Mag. Acc.+9','"Conserve MP"+5','"Regen" potency+3',} }
HerculeanFeet = {}
HerculeanFeet.QA = { name = "Herculean Boots", augments = { 'AGI+4', '"Dbl.Atk."+2', 'Quadruple Attack +3', 'Accuracy+4 Attack+4', } }
HerculeanFeet.TA = { name = "Herculean Boots", augments = { 'Accuracy+14 Attack+14', '"Triple Atk."+4', 'DEX+3', 'Accuracy+2', 'Attack+15' } }
HerculeanFeet.DT = { name = "Herculean Boots", augments = { 'Accuracy+23', 'Damage taken -3%' } }
HerculeanFeet.Idle = { name = "Herculean Boots", augments = { 'Crit. hit damage +1%','STR+10','"Refresh"+2','Accuracy+15 Attack+15','Mag. Acc.+17 "Mag.Atk.Bns."+17', } }
HerculeanFeet.CritDmg = { name = "Herculean Boots", augments = { 'Accuracy+28', 'Crit. hit damage +5%', 'DEX+9' } }
HerculeanFeet.WSD = { name = "Herculean Boots", augments = { 'Attack+22', 'Weapon skill damage +4%', 'Accuracy+15' } }
HerculeanFeet.DW = { name = "Herculean Boots", augments = { 'Accuracy+3 Attack+3','"Dual Wield"+4','AGI+3','Accuracy+14' } }
HerculeanFeet.Phalanx = { name = "Herculean Boots", augments = {'Mag. Acc.+11 "Mag.Atk.Bns."+11','STR+6','Phalanx +2','Accuracy+12 Attack+12', } }
HerculeanFeet.TH = { name="Herculean Boots", augments = { 'Mag. Acc.+17','"Blood Pact" ability delay -2','"Treasure Hunter"+1' } }
Rosmerta = {}
Rosmerta.Crit = { name = "Rosmerta's Cape", augments = { 'DEX+20','Accuracy+20 Attack+20','DEX+10','Crit.hit rate+10', } }
Rosmerta.WSD = { name = "Rosmerta's Cape", augments = { 'STR+20','Accuracy+20 Attack+20','STR+10','Weapon skill damage +10%', } }
Rosmerta.STP = { name = "Rosmerta's Cape", augments = { 'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10', } }
Rosmerta.DA = { name = "Rosmerta's Cape", augments = { 'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10' } }
Rosmerta.DW = { name = "Rosmerta's Cape", augments = { 'DEX+20','Accuracy+20 Attack+20','"Dual Wield"+10', } }
Rosmerta.Nuke = { name = "Rosmerta's Cape", augments = { 'INT+20','Mag. Acc+20 /Mag. Dmg.+20','"Mag.Atk.Bns."+10', } }
Rosmerta.Cure = { name = "Rosmerta's Cape", augments = { 'MND+20','Eva.+20 /Mag. Eva.+20','"Cure" potency +10%' } }
Rosmerta.MagicEva = { name = "Rosmerta's Cape", augments = {'INT+20','Eva.+20 /Mag. Eva.+20','Mag. Evasion+10','Enmity+10' } }
sets.Idle = {}
--Idle Sets--
sets.Idle.index = { 'Standard', 'DT' }
Idle_ind = 1
sets.Idle.Standard = {
Main ="Excalibur",
sub ="Fragarach",
ammo = "Bibiki seashell",
head = "Walahra Turban",
neck = "Orochi Nodowa +1",
ear1 = "Suppanomimi",
ear2 = "Brutal earring",
body = "Mirage jubbah +1",
hands = "Homam manopolas",
ring1 = "Shadow Ring",
ring2 = "Jelly Ring",
back = "Umbra Cape",
waist = "Velocious Belt",
legs = "Blood Cuisses",
feet = "Homam gambieras"
}
sets.Idle.DT = {
ammo = "Staunch Tathlum",
head = "Blistering Sallet +1",
neck = "Loricate Torque +1",
ear1 = "Genmei Earring",
ear2 = "Ethereal Earring",
body = "Ayanmo Corazza +1",
hands = HerculeanGloves.DT,
ring1 = "Defending ring",
ring2 = "Gelatinous Ring +1",
back = "Moonbeam Cape",
waist = "Flume belt",
legs = "Carmine Cuisses +1",
feet = "Ahosi Leggings"
}
--TP Sets--
sets.TP = {}
sets.TP.index = { 'DualWield', 'CappedHaste', 'AccuracyLite', 'AccuracyMid', 'AccuracyFull' }
TP_ind = 1 --Default set, 1 is DW, 2, Haste, etc
--DW III, +31 DW needed to cap with only Flutter on--
sets.TP.DualWield = {
ammo = "Tiphia Sting",
head = "Walhara Turban",
neck = "Chivalrous Chain",
ear1 = "Suppanomimi",
ear2 = "Brutal Earring",
body = "Mirage Jubbah +1",
hands = "Dusk Gloves +1",
ring1 = "Toreador's ring",
ring2 = "Rajas Ring",
back = "Cuchulain's Mantle",
waist = "Velocious Belt",
legs = "Homam cosciales",
feet = "Homam gambieras"
}
--+11 DW for capping with DW3--
sets.TP.CappedHaste = {
ammo = "Tiphia Sting",
head = "Walhara Turban",
neck = "Chivalrous Chain",
ear1 = "Suppanomimi",
ear2 = "Brutal Earring",
body = "Mirage Jubbah +1",
hands = "Dusk Gloves +1",
ring1 = "Toreador's ring",
ring2 = "Rajas Ring",
back = "Cuchulain's Mantle",
waist = "Velocious Belt",
legs = "Homam cosciales",
feet = "Homam gambieras"
}
sets.TP.AccuracyLite = {
ammo = "Tiphia Sting",
head = "Adhemar Bonnet +1",
neck = "Peacock Amulet",
ear1 = "Suppanomimi",
ear2 = "Brutal Earring",
body = "Antares Harness",
hands = "Enkidu's Mittens",
ring1 = "Toreador ring",
ring2 = "Rajas Ring",
back = "Cuchulain's Mantle",
waist = "Velocious Belt",
legs = "Oily Trousers",
feet = "Homam Gambieras"
}
sets.TP.AccuracyMid = {
ammo = "Tiphia Sting",
head = "Adhemar Bonnet +1",
neck = "Peacock Amulet",
ear1 = "Suppanomimi",
ear2 = "Brutal Earring",
body = "Antares Harness",
hands = "Enkidu's Mittens",
ring1 = "Toreador ring",
ring2 = "Rajas Ring",
back = "Cuchulain's Mantle",
waist = "Velocious Belt",
legs = "Oily Trousers",
feet = "Homam Gambieras"
}
sets.TP.AccuracyFull = {
ammo = "Tiphia Sting",
head = "Adhemar Bonnet +1",
neck = "Peacock Amulet",
ear1 = "Suppanomimi",
ear2 = "Brutal Earring",
body = "Antares Harness",
hands = "Enkidu's Mittens",
ring1 = "Toreador ring",
ring2 = "Rajas Ring",
back = "Cuchulain's Mantle",
waist = "Velocious Belt",
legs = "Oily Trousers",
feet = "Homam Gambieras"
}
--DT Sets--
sets.DT = {}
sets.DT.index = { 'DT', 'DTHybrid', 'MDTV', 'MEVA', 'MDTHybrid' }
DT_ind = 1
sets.DT.DT = {
ammo = "Bibiki Seashell",
head = "Darksteel Cap +1",
neck = "Evasion Torque",
ear1 = "Robust Earring +1",
ear2 = "Robust Earring +1",
body = "Dst. harness +1",
hands = "Darksteel Mittens +1",
ring1 = "Jelly Ring",
ring2 = "Robust Ring +1",
back = "Umbra Cape",
waist = "Warwolf Belt",
legs = "Dst. Subligar +1",
feet = "Dst. Leggings +1"
}
sets.DT.DTHybrid = {
ammo = "Bibiki Seashell",
head = "Darksteel Cap +1",
neck = "Evasion Torque",
ear1 = "Robust Earring +1",
ear2 = "Robust Earring +1",
body = "Dst. harness +1",
hands = "Darksteel Mittens +1",
ring1 = "Jelly Ring",
ring2 = "Robust Ring +1",
back = "Umbra Cape",
waist = "Warwolf Belt",
legs = "Dst. Subligar +1",
feet = "Dst. Leggings +1"
}
--Shell V on. Need 23% when 5/5 with pants, 21% with sheltered (23 again with sheltered and trust)--
sets.DT.MDTV = {
ammo = "Phantom Tathlum",
head = "Coral Visor +1",
neck = "Lemegeton Medallion +1",
ear1 = "Merman's Earring",
ear2 = "Merman's Earring",
body = "Coral scale mail +1",
hands = "Coral Fng. Gnt. +1",
ring1 = "Merman's Ring",
ring2 = "Shadow Ring",
back = "Prism Cape",
waist = "Resolute Belt",
legs = "Coral cuisses +1",
feet = "Coral greaves +1"
}
sets.DT.MEVA = {
ammo = "Phantom Tathlum",
head = "Coral Visor +1",
neck = "Lemegeton Medallion +1",
ear1 = "Merman's Earring",
ear2 = "Merman's Earring",
body = "Coral scale mail +1",
hands = "Coral Fng. Gnt. +1",
ring1 = "Merman's Ring",
ring2 = "Shadow Ring",
back = "Prism Cape",
waist = "Resolute Belt",
legs = "Coral cuisses +1",
feet = "Coral greaves +1"
}
sets.DT.MDTHybrid = {
ammo = "Phantom Tathlum",
head = "Coral Visor +1",
neck = "Lemegeton Medallion +1",
ear1 = "Merman's Earring",
ear2 = "Merman's Earring",
body = "Coral scale mail +1",
hands = "Coral Fng. Gnt. +1",
ring1 = "Merman's Ring",
ring2 = "Shadow Ring",
back = "Prism Cape",
waist = "Resolute Belt",
legs = "Coral cuisses +1",
feet = "Coral greaves +1"
}
--Weaponskill Sets--
sets.WS = {}
sets.Requiescat = {}
sets.Requiescat.index = { 'Attack', 'Accuracy' }
Requiescat_ind = 1
sets.Requiescat.Attack = {
ammo = "Hydrocera",
head = "Jhakri Coronal +1",
neck = "Fotia Gorget",
ear1 = "Moonshade Earring",
ear2 = "Brutal Earring",
body = "Jhakri Robe +2",
hands = "Jhakri Cuffs +2",
ring1 = "Epona's ring",
ring2 = "Rufescent Ring",
back = Rosmerta.WSD,
waist = "Fotia Belt",
legs = "Jhakri Slops +1",
feet = "Jhakri Pigaches +1"
}
sets.Requiescat.Accuracy = {
ammo = "Falcon Eye",
head = "Jhakri Coronal +1",
neck = "Fotia Gorget",
ear1 = "Moonshade Earring",
ear2 = "Telos Earring",
body = "Jhakri Robe +2",
hands = "Jhakri Cuffs +2",
ring1 = "Epona's ring",
ring2 = "Rufescent Ring",
back = Rosmerta.WSD,
waist = "Fotia Belt",
legs = "Jhakri Slops +1",
feet = "Jhakri Pigaches +1"
}
sets.CDC = {}
sets.CDC.index = { 'AttackUncapped', 'AttackCapped', 'Accuracy' }
CDC_ind = 1
sets.CDC.AttackUncapped = {
ammo = "Tiphia Sting",
head = "Wivre Mask +1",
neck = "Chivalrous Chain",
ear1 = "Harmonius Earring",
ear2 = "Harmonius Earring",
body = "Vishnu's Vest",
hands = "Alkyoneus's Bracelets",
ring1 = "Harmonius Ring",
ring2 = "Harmonius Ring",
back = "Cuchulain Mantle",
waist = "Warwolf Belt",
legs = "Enkidu Subligar",
feet = "Rutter Sabatons"
}
sets.CDC.AttackCapped = set_combine(sets.CDC.AttackUncapped, {
--feet = "Thereoid Greaves",
})
sets.CDC.Accuracy = {
ammo = "Tiphia Sting",
head = "Wivre Mask +1",
neck = "Chivalrous Chain",
ear1 = "Harmonius Earring",
ear2 = "Harmonius Earring",
body = "Vishnu's Vest",
hands = "Alkyoneus's Bracelets",
ring1 = "Harmonius Ring",
ring2 = "Harmonius Ring",
back = "Cuchulain Mantle",
waist = "Warwolf Belt",
legs = "Enkidu Subligar",
feet = "Rutter Sabatons"
}
sets.Expiacion = {}
sets.Expiacion.index = { 'Attack', 'Accuracy' }
Expiacion_ind = 1
sets.Expiacion.Attack = {
ammo = "Tiphia Sting",
head = "Wivre Mask +1",
neck = "Chivalrous Chain",
ear1 = "Harmonius Earring",
ear2 = "Harmonius Earring",
body = "Vishnu's Vest",
hands = "Alkyoneus's Bracelets",
ring1 = "Harmonius Ring",
ring2 = "Harmonius Ring",
back = "Cuchulain Mantle",
waist = "Warwolf Belt",
legs = "Enkidu Subligar",
feet = "Rutter Sabatons"
}
sets.Expiacion.Accuracy = {
ammo = "Tiphia Sting",
head = "Wivre Mask +1",
neck = "Chivalrous Chain",
ear1 = "Harmonius Earring",
ear2 = "Harmonius Earring",
body = "Vishnu's Vest",
hands = "Alkyoneus's Bracelets",
ring1 = "Harmonius Ring",
ring2 = "Harmonius Ring",
back = "Cuchulain Mantle",
waist = "Warwolf Belt",
legs = "Enkidu Subligar",
feet = "Rutter Sabatons"
}
sets.SavageBlade = {}
sets.SavageBlade.index = { 'Attack', 'Accuracy' }
SavageBlade_ind = 1
sets.SavageBlade.Attack = set_combine(sets.Expiacion.Attack, {
})
sets.SavageBlade.Accuracy = set_combine(sets.Expiacion.Accuracy, {
})
sets.SanguineBlade = { -- KOR set 40% STR 40% MND
ammo = "Tiphia Sting",
head = "Wivre Mask +1",
neck = "Chivalrous Chain",
ear1 = "Harmonius Earring",
ear2 = "Harmonius Earring",
body = "Vishnu's Vest",
hands = "Alkyoneus's Bracelets",
ring1 = "Harmonius Ring",
ring2 = "Harmonius Ring",
back = "Cuchulain Mantle",
waist = "Warwolf Belt",
legs = "Enkidu Subligar",
feet = "Rutter Sabatons"
}
sets.CircleBlade = set_combine(sets.Expiacion.Attack[sets.Expiacion.index[Expiacion_ind]], {
})
---------
--Clubs-- These indexs probably will never need to be toggled,
--------- but they exist anyway
sets.Judgement = {}
sets.Judgement.index = { 'Attack', 'Accuracy' }
Judgement_ind = 1
sets.Judgement.Attack = set_combine(sets.Expiacion.Attack, {})
sets.Judgement.Accuracy = set_combine(sets.Expiacion.Accuracy, {})
sets.BlackHalo = {}
sets.BlackHalo.index = { 'Attack', 'Accuracy' }
BlackHalo_ind = 1
sets.BlackHalo.Attack = {
ammo = "Floestone",
head = HerculeanHelm.WSD,
neck = "Caro Necklace",
ear1 = "Moonshade Earring",
ear2 = "Telos Earring",
body = "Assim. Jubbah +3",
hands = "Jhakri Cuffs +2",
ring1 = "Karieyh Ring +1",
ring2 = "Rufescent Ring",
back = Rosmerta.WSD,
waist = "Prosilio Belt +1",
legs = HerculeanLegs.WSD,
feet = HerculeanFeet.WSD
}
sets.BlackHalo.Accuracy = set_combine(sets.Expiacion.Accuracy, {})
sets.Realmrazer = {}
sets.Realmrazer.index = { 'Attack', 'Accuracy' }
Realmrazer_ind = 1
sets.Realmrazer.Attack = {
ammo = "Hydrocera",
head = "Jhakri Coronal +1",
neck = "Fotia Gorget",
ear1 = "Telos Earring",
ear2 = "Ishvara Earring",
body = "Jhakri Robe +2",
hands = "Jhakri Cuffs +2",
ring1 = "Ilabrat Ring",
ring2 = "Rufescent Ring",
back = Rosmerta.WSD,
waist = "Fotia Belt",
legs = "Jhakri Slops +1",
feet = "Jhakri Pigaches +1"
}
sets.Realmrazer.Accuracy = set_combine(sets.Realmrazer.Attack, {})
sets.FlashNova = {}
sets.FlashNova.index = { 'Attack', 'Accuracy' }
FlashNova_ind = 1
sets.FlashNova.Attack = {
ammo = "Pemphredo Tathlum",
head = "Jhakri Coronal +1",
neck = "Sanctity Necklace",
ear1 = "Hecate's Earring",
ear2 = "Friomisi Earring",
body = "Jhakri Robe +2",
hands = "Jhakri Cuffs +2",
ring1 = "Shiva Ring +1",
ring2 = "Acumen Ring",
back = Rosmerta.Nuke,
waist = "Eschan Stone",
legs = "Jhakri Slops +1",
feet = "Jhakri Pigaches +1"
}
sets.FlashNova.Accuracy = set_combine(sets.FlashNova.Attack, {})
-------------------
--Blue Magic Sets--
-------------------
sets.BlueMagic = {}
sets.BlueMagic.STR = {
ammo = "Tiphia Sting",
head = "Wivre Mask +1",
neck = "Chivalrous Chain",
ear1 = "Harmonius Earring",
ear2 = "Harmonius Earring",
body = "Vishnu's Vest",
hands = "Alkyoneus's Bracelets",
ring1 = "Harmonius Ring",
ring2 = "Harmonius Ring",
back = "Cuchulain Mantle",
waist = "Warwolf Belt",
legs = "Enkidu Subligar",
feet = "Rutter Sabatons"
}
sets.BlueMagic.STRDEX = set_combine(sets.BlueMagic.STR, {})
sets.BlueMagic.STRVIT = set_combine(sets.BlueMagic.STR, {})
sets.BlueMagic.STRMND = set_combine(sets.BlueMagic.STR, {})
sets.BlueMagic.AGI = set_combine(sets.BlueMagic.STR, { })
--------------------------------------------------
sets.BlueMagic.INT = {}
sets.BlueMagic.INT.index = { "MAB", "MACC" }
MAB_ind = 1
sets.BlueMagic.INT.MAB = {
ammo = "Phantom Tathlum",
head = "Nashira Turban",--Maybe switch out with +int opposed to MACC or vice versa
neck = "Lemegeton Medallion +1",
ear1 = "Hermetic Earring",-- Get
ear2 = "Friomisi earring",--get
body = "Blood Scale Mail",
hands = "Mahatma Cuffs",
ring1 = "Omniscient Ring +1",
ring2 = "Omniscient Ring +1",
back = "Prism Cape",
waist = "Penitent's Rope",
legs = "Mahatma Slops",
feet = "Karasutengu"
}
sets.BlueMagic.INT.MACC = {
ammo = "Phantom Tathlum",
head = "Nashira Turban",--Maybe switch out with +int opposed to MACC or vice versa
neck = "Lemegeton Medallion +1",
ear1 = "Hermetic Earring",-- Get
ear2 = "Friomisi earring",--get
body = "Blood Scale Mail",
hands = "Mahatma Cuffs",
ring1 = "Omniscient Ring +1",
ring2 = "Omniscient Ring +1",
back = "Prism Cape",
waist = "Penitent's Rope",
legs = "Mahatma Slops",
feet = "Karasutengu"
}
-----------------------------------------
--CP cap 50%, CP Received cap 30%--
sets.BlueMagic.Cures = {
ammo = "Bibiki Seashell",
head = "Denali Bonnet",
neck = "Healing Torque",
ear1 = "Celestial Earring",
ear2 = "Robust Earring +1",
body = "Mahatma houppelande",
hands = "Mahatma Cuffs",
ring1 = "Celestial Ring",
ring2 = "Celectial Ring",
back = "Altruistic Cape",
waist = "Pythia Sash +1",
legs = "Mahatma Slops",
feet = "Mahatma Pigaches"
}
sets.BlueMagic.SelfCures = {
ammo = "Bibiki Seashell",
head = "Denali Bonnet",
neck = "Healing Torque",
ear1 = "Celestial Earring",
ear2 = "Robust Earring +1",
body = "Mahatma houppelande",
hands = "Mahatma Cuffs",
ring1 = "Celestial Ring",
ring2 = "Celectial Ring",
back = "Altruistic Cape",
waist = "Pythia Sash +1",
legs = "Mahatma Slops",
feet = "Mahatma Pigaches"
}
--Conserve MP Gear--
sets.BlueMagic.Buffs = {
ammo = "Pemphredo Tathlum",
head = "Telchine Cap",
neck = "Incanter's Torque",
ear1 = "Mendicant's Earring",
ear2 = "Calamitous Earring",
body = "Vedic Coat",
hands = "Shrieker's Cuffs",
ring1 = "Kishar Ring",
back = "Solemnity Cape",
waist = "Hachirin-no-Obi",
legs = "Lengo Pants",
feet = "Carmine Greaves +1"
}
sets.BlueMagic.Battery = set_combine(sets.BlueMagic.Buffs, {
head = "Amalric Coif",
waist = "Gishdubar Sash"
})
--Telchine Regen+ potency augments--
sets.BlueMagic.Regeneration = set_combine(sets.BlueMagic.Buffs, {
Body = "Telchine Chasuble",
Feet = TaeonBoots.Regen
})
sets.BlueMagic.Stun = {
ammo = "Pemphredo Tathlum",
head = "Nashira Turban",
neck = "Erra Pendant",
ear1 = "Telos Earring",
ear2 = "Dignitary's Earring",
body = "Samnuha Coat",
hands = "Leyline Gloves",
ring1 = "Etana Ring",
ring2 = "Stikini Ring",
back = "Cornflower cape",
waist = "Eschan Stone",
legs = "Hashishin Tayt +1",
feet = HerculeanFeet.Idle
}
sets.BlueMagic.HeavyStrike = {
ammo = "Falcon Eye",
head = "Adhemar Bonnet +1",
neck = "Caro Necklace",
ear1 = "Telos Earring",
ear2 = "Odnowa Earring +1",
body = "Adhemar Jacket +1",
hands = HerculeanGloves.Crit,
ring1 = "Ifrit Ring +1",
ring2 = "Rufescent Ring",
back = Rosmerta.WSD,
waist = "Prosilio Belt +1",
legs = "Samnuha Tights",
feet = HerculeanFeet.TA
}
sets.BlueMagic.WhiteWind = {
ammo = "Falcon Eye",
head = "Blistering Sallet +1",
neck = "Phalaina Locket",
ear1 = "Mendicant's Earring",
ear2 = "Ethereal Earring",
body = "Vrikodara Jupon",
hands = "Telchine Gloves",
ring1 = "Kunaji Ring",
ring2 = "Etana Ring",
back = "Reiki Cloak",
waist = "Carrier's Sash",
legs = "Gyve Trousers",
feet = "Medium's Sabots"
}
sets.BlueMagic.MagicAccuracy = {
ammo = "Pemphredo Tathlum",
head = "Nashira Turban",
neck = "Erra Pendant",
ear1 = "Hermetic earring",
ear2 = "Dignitary's earring",
body = "Jhakri Robe +2",
hands = "Rawhide Gloves",
ring1 = "Sangoma Ring",
ring2 = "Stikini Ring",
back = "Cornflower Cape",
waist = "Eschan Stone",
legs = "Jhakri Slops +1",
feet = "Jhakri Pigaches +1"
}
--Occultation is every 50 skill, magic barrier equals skill, rest dont matter
---For example diamondhide caps at 500
sets.BlueMagic.Skill = {
ammo = "Pemphredo Tathlum",
head = "Mirage Keffiyeh +1",
neck = "Incanter's Torque",
ear1 = "Suppanomimi",
ear2 = "Ethereal earring",
body = "Magus Jubbah",
hands = "Hashishin Bazubands +1",
ring1 = "Kishar Ring",--antica ring
ring2 = "Stikini Ring",
back = "Cornflower cape",
waist = "Gishdubar Sash",--Ksi sash
legs = "Hashishin Tayt +1",
feet = "Luhlaza charuqs +1"
}
sets.BlueMagic.Enmity = {
ammo = "Sapience Orb",
head = "Rabid Visor",
neck = "Warder's Charm +1",
ear1 = "Friomisi Earring",
ear2 = "Cryptic Earring",
body = "Emet Harness +1",
hands = "None",
ring1 = "Supershear Ring",
ring2 = "Pernicious Ring",
back = Rosmerta.MagicEva,
waist = "Kasiri Belt",
legs = "Obatala Subligar",
Feet = "Ahosi Leggings"
}
--Enhancing Sets--
sets.Enhancing = set_combine(sets.BlueMagic.Buffs, {
head = "Telchine Cap",
neck = "Enhancing Torque",
ear1 = "Andoaa Earring",
body = "Telchine Chasuble",
back = "Perimede Cape",
legs = "Carmine Cuisses +1"
})
sets.Enhancing.Phalanx = set_combine(sets.BlueMagic.Buffs, {
head = "Telchine Cap",
neck = "Incanter's Torque",
ear1 = "Andoaa Earring",
body = HerculeanVest.Phalanx,
hands = HerculeanGloves.Phalanx,
feet = HerculeanFeet.Phalanx,
back = "Perimede Cape",
legs = "Carmine Cuisses +1"
})
sets.Enhancing.Aquaveil = set_combine(sets.BlueMagic.Buffs, {
head = "Amalric Coif",
})
sets.Enhancing.ProShell = set_combine(sets.BlueMagic.Buffs, {
ring2 = "Sheltered Ring"
})
----------------
--Utility Sets--
----------------
--These sets are either called in rules (like TH or Herp-a-Derp DT) or locked in manually
--Manual locking macro
--/console gs equip sets. <name>
--/console gs c lockgearindex
--Hit it again to take it off
sets.Utility = {}
sets.Utility.TH = {
waist = "Chaac Belt",
feet = HerculeanFeet.TH
}
--Comes on while terrored, asleep, etc
sets.Utility.DerpDT = {
ammo = "Bibiki Seashell",
head = "Darksteel Cap +1",
neck = "Evasion Torque",
ear1 = "Robust Earring +1",
ear2 = "Robust Earring +1",
body = "Dst. harness +1",
hands = "Darksteel Mittens +1",
ring1 = "Jelly Ring",
ring2 = "Robust Ring +1",
back = "Umbra Cape",
waist = "Warwolf Belt",
legs = "Dst. Subligar +1",
feet = "Dst. Leggings +1"
}
--Shell II only, need 36%--
sets.Utility.MDTII = {
ammo = "Staunch Tathlum",
head = "Dampening Tam",
neck = "Warder's Charm +1",
ear1 = "Etiolation Earring",
ear2 = "Odnowa Earring +1",
body = "Amalric Doublet",
hands = HerculeanGloves.DT,
ring1 = "Defending ring",
ring2 = "Shadow Ring",
back = "Mubvumbamiri Mantle",
waist = "Carrier's Sash",
legs = "Ayanmo Cosciales +1",
feet = "Ahosi Leggings"
}
--No Shell--
sets.Utility.MDTNO = {
ammo = "Staunch Tathlum",
head = "Dampening Tam",
neck = "Loricate Torque +1",
ear1 = "Etiolation Earring",
ear2 = "Odnowa Earring +1",
body = "Ayanmo Corazza +1",
hands = HerculeanGloves.DT,
ring1 = "Defending ring",
ring2 = "Dark ring",
back = "Engulfer Cape +1",
waist = "Carrier's Sash",
legs = "Ayanmo Cosciales +1",
feet = HerculeanFeet.DT
}
--Job Ability Sets--
sets.JA = {}
sets.JA.ChainAffinity = { feet = "Assim. charuqs +1" }
sets.JA.BurstAffinity = { feet = "Hashishin Basmak +1" }
sets.JA.Efflux = { legs = "Hashishin Tayt +1", back= Rosmerta.WSD }
sets.JA.AzureLore = { hands = "Luhlaza bazubands" }
sets.JA.Diffusion = set_combine(sets.BlueMagic.Buffs, { feet = "Luhlaza Charuqs +1" })
sets.JA.Provoke = set_combine(sets.BlueMagic.Enmity, {})
sets.JA.Warcry = set_combine(sets.BlueMagic.Enmity, {})
--Precast Sets--
sets.precast = {}
sets.precast.FastCast = {}
sets.precast.FastCast.Standard = {
ammo = "Impatiens",
head = "Carmine Mask +1",
neck = "Orunmila's Torque",
ear1 = "Loquac. Earring",
ear2 = "Etiolation Earring",
body = TaeonBody.FC,
hands = "Leyline Gloves",
ring1 = "Kishar Ring",
ring2 = "Prolix Ring",
back = "Perimede Cape",
waist = "Witful Belt",
legs = "Ayanmo Cosciales +1",
feet = "Carmine Greaves +1"
}
--Empy body stacks with FC, 80% cap, empy hands must be on at time of casting (mid) for effect--
sets.precast.FastCast.Blue = set_combine(sets.precast.FastCast.Standard, {
--body = "Hashishin Mintan" --remove the -- in order to make active
})
end
---End of Gear---------------------------------------------------------------------------------------------------------------------------------------------------------
-------------------------------------
--------- ---------
------ ------
--- Start of Maps ---
------ ------
--------- ---------
-------------------------------------
-------------------------
-- BLU Spells List --
-------------------------
--Place spells into either Physical or Magical, and then further seperate them into type--
--Anything In Physical or Magical is only for making a rule, it won't swap simply for being in that category--
function maps()
--All physical spells go here then they are filtered specifically. Add accordingly.
PhysicalSpells = S {
'Asuran Claws', 'Bilgestorm', 'Bludgeon', 'Body Slam', 'Feather Storm', 'Mandibular Bite', 'Queasyshroom',
'Power Attack', 'Ram Charge', 'Saurian Slide', 'Screwdriver', 'Sickle Slash', 'Smite of Rage',
'Spinal Cleave', 'Spiral Spin', 'Sweeping Gouge', 'Terror Touch', 'Battle Dance', 'Bloodrake',
'Death Scissors', 'Dimensional Death', 'Empty Thrash', 'Quadrastrike', 'Uppercut', 'Tourbillion',
'Thrashing Assault', 'Vertical Cleave', 'Whirl of Rage', 'Amorphic Spikes', 'Barbed Crescent',
'Claw Cyclone', 'Disseverment', 'Foot Kick', 'Frenetic Rip', 'Goblin Rush', 'Hysteric Barrage',
'Paralyzing Triad', 'Seedspray', 'Sinker Drill', 'Vanity Dive', 'Cannonball', 'Delta Thrust',
'Glutinous Dart', 'Grand Slam', 'Quad. Continuum', 'Sprout Smack', 'Benthic Typhoon', 'Helldive',
'Hydro Shot', 'Jet Stream', 'Pinecone Bomb', 'Wild Oats', 'Heavy Strike'
}
PhysicalBlueMagic_STR = S {
'Asuran Claws', 'Bilgestorm', 'Battle Dance', 'Bludgeon', 'Bloodrake', 'Death Scissors',
'Dimensional Death', 'Empty Thrash', 'Quadrastrike', 'Uppercut', 'Tourbillion', 'Sinker Drill',
'Thrashing Assault', 'Vertical Cleave', 'Whirl of Rage', 'Saurian Slide', 'Sinal Cleave',
'Paralyzing Triad'
}
PhysicalBlueMagic_DEX = S {
'Amorphic Spikes', 'Barbed Crescent', 'Claw Cyclone', 'Disseverment', 'Foot Kick',
'Frenetic Rip', 'Goblin Rush', 'Hysteric Barrage', 'Seedspray',
'Vanity Dive'
}
PhysicalBlueMagic_VIT = S {
'Cannonball', 'Delta Thrust', 'Glutinous Dart', 'Grand Slam', 'Quad. Continuum',
'Sprout Smack', 'Sweeping Gouge'
}
PhysicalBlueMagic_AGI = S {
'Benthic Typhoon', 'Helldive', 'Hydro Shot', 'Jet Stream', 'Pinecone Bomb', 'Wild Oats',
'Spiral Spin'
}
--Heavy Strike has -100 acc penalty--
BlueMagic_PhysicalAcc = S {
'Heavy Strike'
}
--All nuking spells go here then they are filtered specifically. Add accordingly.
MagicalSpells = S {
'Acrid Stream', 'Anvil Lightning', 'Crashing Thunder', 'Charged Whisker', 'Droning Whirlwind',
'Firespit', 'Foul Waters', 'Gates of Hades', 'Leafstorm', 'Molting Plumage', 'Magic Barrier', 'Nectarous Deluge',
'Polar Roar', 'Regurgitation', 'Rending Deluge', 'Scouring Spate', 'Searing Tempest', 'Silent Storm',
'Spectral Floe', 'Subduction', 'Sudden Lunge', 'Tem. Upheaval', 'Thermal Pulse', 'Thunderbolt', 'Uproot',
'Water Bomb', 'Atra. Libations', 'Blood Saber', 'Dark Orb', 'Death Ray', 'Eyes On Me', 'Blazing Bound',
'Evryone. Grudge', 'Palling Salvo', 'Tenebral Crush', 'Blinding Fulgor', 'Diffusion Ray', 'Ice Break',
'Magic Hammer', 'Rail Cannon', 'Retinal Glare', 'Embalming Earth', 'Entomb', 'Sandspin', 'Vapor Spray',
}
--Any nuking spell that doesnt have certain armor to enhance it like the pixie hairpin +1 for dark nukes--
BlueMagic_INT = S {
'Acrid Stream', 'Anvil Lightning', 'Crashing Thunder', 'Charged Whisker', 'Droning Whirlwind', 'Firespit',
'Foul Waters', 'Gates of Hades', 'Leafstorm', 'Molting Plumage', 'Nectarous Deluge', 'Polar Roar',
'Regurgitation', 'Rending Deluge', 'Scouring Spate', 'Searing Tempest', 'Silent Storm', 'Spectral Floe',
'Subduction', 'Tem. Upheaval', 'Thermal Pulse', 'Thunderbolt', 'Uproot', 'Water Bomb'
}
BlueMagic_Dark = S {
'Blood Saber', 'Dark Orb', 'Death Ray', 'Eyes On Me',
'Evryone. Grudge', 'Palling Salvo', 'Tenebral Crush'
}
BlueMagic_Light = S {
'Blinding Fulgor', 'Diffusion Ray', 'Magic Hammer', 'Rail Cannon', 'Retinal Glare'
}
--- here if you need it for earth spells but down below, nuking these spells goes to the same int nuke set at others. I don't carry the neck
BlueMagic_Earth = S {
'Embalming Earth', 'Entomb', 'Sandspin'
}
BlueMagic_Accuracy = S {
'1000 Needles', 'Absolute Terror', 'Auroral Drape', 'Awful Eye', 'Blastbomb', 'Blank Gaze', 'Blistering Roar', 'Blitzstrahl',
'Blood Drain', 'Blood Saber', 'Chaotic Eye', 'Cimicine Discharge', 'Cold Wave', 'Digest', 'Corrosive Ooze',
'Demoralizing Roar', 'Dream Flower', 'Enervation', 'Feather Tickle', 'Filamented Hold', 'Frightful Roar',
'Geist Wall', 'Hecatomb Wave', 'Infrasonics', 'Light of Penance', 'Lowing', 'Mind Blast', 'Mortal Ray',
'MP Drainkiss', 'Osmosis', 'Reaving Wind', 'Sheep Song', 'Soporific', 'Sound Blast', 'Stinking Gas',
'Venom Shell', 'Voracious Trunk', 'Yawn'
}
BlueMagic_Breath = S {
'Bad Breath', 'Flying Hip Press', 'Final Sting', 'Frost Breath', 'Heat Breath', 'Magnetite Cloud',
'Poison Breath', 'Radiant Breath', 'Self Destruct', 'Thunder Breath', 'Vapor Spray', 'Wind Breath'
}
BlueMagic_Buffs = S {
'Barrier Tusk', 'Cocoon', 'Erratic Flutter', 'Harden Shell', 'Orcish Counterstance',
'Plasma Charge', 'Pyric Bulwark', 'Memento Mori', 'Nat. Meditation', 'Reactor Cool', 'Saline Coat',
'Feather Barrier','Refueling','Warm-Up', 'Zephyr Mantle', 'Reactor Cool', 'Plasma Charge', 'Amplification'
}
BlueMagic_Skill = S {
'Diamondhide', 'Metallic Body', 'Magic Barrier', 'Occultation', 'Atra. Libations'
}
BlueMagic_Healing = S {
'Healing Breeze', 'Magic Fruit', 'Plenilune Embrace', 'Pollen', 'Restoral', 'Wild Carrot'
}
--- Acc + Macc "Stun" set ---
BlueMagic_Stun = S {
'Frypan', 'Head Butt', 'Sudden Lunge', 'Tail slap', 'Sub-zero Smash'
}
BlueMagic_Enmity = S {
'Actinic Burst', 'Exuviation', 'Fantod', 'Jettatura', 'Temporal Shift'
}
BlueMagic_Diffusion = S {
'Harden Shell', 'Mighty Guard', 'Carcharian Verve', 'Magic Barrier'
}
end