-
Notifications
You must be signed in to change notification settings - Fork 33
/
Copy pathTic tac toe.py
838 lines (421 loc) · 15.3 KB
/
Tic tac toe.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
select-site
logo
search
Disclosure: Hackr.io is supported by its audience. When you purchase through links on our site, we may earn an affiliate commission.
Top 10 Fun & Easy Python Projects for Beginners (with Code)
Posted in Python
Python Projects
Simran Kaur Arora
Last Updated 15 Sep, 2022
Share:
share-facebook share-twitter share-linkedin share-reddit share-hackrnews share-whatsapp
5 Comments
Table of Contents
AI, ML, and Data Science dominate many fields and industries today - all of them make heavy use of the Python programming language in some way or another.
Becoming a master in Python can open many doors in your career and land in some of the best opportunities across the planet. No matter wherever you rate yourself in the Python skill, working on Python projects is a surefire way to boost your skills and build up your profile. While Python books and Python tutorials are helpful, nothing beats getting your hands dirty with actual coding.
We list several Python projects for beginners for you to challenge yourself and get better at Python coding.
Top 10 Python Project Ideas for Beginners
1. Mad Libs Generator
This Python beginner project is a good start for beginners as it makes use of strings, variables, and concatenation. The Mad Libs Generator manipulates input data, which could be anything: an adjective, a pronoun, or verb. After taking in the input, the program takes the data and arranges it to build a story. This is a very cool Python project to try out if you’re new to coding.
Sample Code:
""" Mad Libs Generator
----------------------------------------
"""
#Loop back to this point once code finishes
loop = 1
while (loop < 10):
# All the questions that the program asks the user
noun = input("Choose a noun: ")
p_noun = input("Choose a plural noun: ")
noun2 = input("Choose a noun: ")
place = input("Name a place: ")
adjective = input("Choose an adjective (Describing word): ")
noun3 = input("Choose a noun: ")
#Displays the story based on the users input
print ("------------------------------------------")
print ("Be kind to your",noun,"- footed", p_noun)
print ("For a duck may be somebody's", noun2,",")
print ("Be kind to your",p_noun,"in",place)
print ("Where the weather is always",adjective,".")
print ()
print ("You may think that is this the",noun3,",")
print ("Well it is.")
print ("------------------------------------------")
# Loop back to "loop = 1"
loop = loop + 1
2. Number Guessing
This project is a fun game that generates a random number in a certain specified range and the user must guess the number after receiving hints. Every time a user’s guess is wrong they are prompted with more hints to make it easier — at the cost of reducing the score.
The program also requires functions to check if an actual number is entered by the user, and finds the difference between the two numbers.
Sample Code:
""" Number Guessing Game
----------------------------------------
"""
import random
attempts_list = []
def show_score():
if len(attempts_list) <= 0:
print("There is currently no high score, it's yours for the taking!")
else:
print("The current high score is {} attempts".format(min(attempts_list)))
def start_game():
random_number = int(random.randint(1, 10))
print("Hello traveler! Welcome to the game of guesses!")
player_name = input("What is your name? ")
wanna_play = input("Hi, {}, would you like to play the guessing game? (Enter Yes/No) ".format(player_name))
# Where the show_score function USED to be
attempts = 0
show_score()
while wanna_play.lower() == "yes":
try:
guess = input("Pick a number between 1 and 10 ")
if int(guess) < 1 or int(guess) > 10:
raise ValueError("Please guess a number within the given range")
if int(guess) == random_number:
print("Nice! You got it!")
attempts += 1
attempts_list.append(attempts)
print("It took you {} attempts".format(attempts))
play_again = input("Would you like to play again? (Enter Yes/No) ")
attempts = 0
show_score()
random_number = int(random.randint(1, 10))
if play_again.lower() == "no":
print("That's cool, have a good one!")
break
elif int(guess) > random_number:
print("It's lower")
attempts += 1
elif int(guess) < random_number:
print("It's higher")
attempts += 1
except ValueError as err:
print("Oh no!, that is not a valid value. Try again...")
print("({})".format(err))
else:
print("That's cool, have a good one!")
if __name__ == '__main__':
start_game()
3. Rock Paper Scissors
This rock paper scissors program uses a number of functions so this is a good way of getting that critical concept under your belt.
Random function: to generate rock, paper, or scissors.
Valid function: to check the validity of the move.
Result function: to declare the winner of the round.
Scorekeeper: to keep track of the score.
The program requires the user to make the first move before it makes a move. The input could be a string or an alphabet representing either rock, paper or scissors. After evaluating the input string, a winner is decided by the result function and the score of the round is updated by the scorekeeper function.
Sample Code:
""" Rock Paper Scissors
----------------------------------------
"""
import random
import os
import re
os.system('cls' if os.name=='nt' else 'clear')
while (1 < 2):
print ("\n")
print ("Rock, Paper, Scissors - Shoot!")
userChoice = input("Choose your weapon [R]ock], [P]aper, or [S]cissors: ")
if not re.match("[SsRrPp]", userChoice):
print ("Please choose a letter:")
print ("[R]ock, [S]cissors or [P]aper.")
continue
# Echo the user's choice
print ("You chose: " + userChoice)
choices = ['R', 'P', 'S']
opponenetChoice = random.choice(choices)
print ("I chose: " + opponenetChoice)
if opponenetChoice == str.upper(userChoice):
print ("Tie! ")
#if opponenetChoice == str("R") and str.upper(userChoice) == "P"
elif opponenetChoice == 'R' and userChoice.upper() == 'S':
print ("Scissors beats rock, I win! ")
continue
elif opponenetChoice == 'S' and userChoice.upper() == 'P':
print ("Scissors beats paper! I win! ")
continue
elif opponenetChoice == 'P' and userChoice.upper() == 'R':
print ("Paper beat rock, I win!")
continue
else:
print ("You win!")
4. Dice Roll Generator
This dice roll generator is a fairly simple program that makes use of the random function to simulate dice rolls. You can change the maximum value to any number, making it possible to simulate polyhedral dice used in many board games and roleplaying games.
Sample Code:
import random
#Enter the minimum and maximum limits of the dice rolls below
min_val = 1
max_val = 6
#the variable that stores the user’s decision
roll_again = "yes"
#The dice roll loop if the user wants to continue
while roll_again == "yes" or roll_again == "y":
print("Dices rolling...")
print("The values are :")
#Printing the randomly generated variable of the first dice
print(random.randint(min_val, max_val))
#Printing the randomly generated variable of the second dice
print(random.randint(min_val, max_val))
#Here the user enters yes or y to continue and any other input ends the program
roll_again = input("Roll the Dices Again?")
5. Binary Search Algorithm
The binary search algorithm is a very important one, and requires you to create a list of numbers between 0 and an upper limit, with every succeeding number having a difference of 2 between them.
When the user inputs a random number to be searched the program begins its search by dividing the list into two halves. First, the first half is searched for the required number and if found, the other half is rejected and vice versa. The search continues until the number is found or the subarray size becomes zero.
Sample Code:
# Recursive Binary Search algorithm in Python
def binarySearch(array, x, low, high):
if high >= low:
mid = low + (high - low)//2
# If found at mid, return the value
if array[mid] == x:
return mid
# Search the first half
elif array[mid] > x:
return binarySearch(array, x, low, mid-1)
# Search the second half
else:
return binarySearch(array, x, mid + 1, high)
else:
return -1
array = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
x = int(input("Enter a number between 1 and 10:"))
result = binarySearch(array, x, 0, len(array)-1)
if result != -1:
print("Element is present at position" + str(result))
else:
print("Element not found")
6. Calculator
This project teaches you to design a graphical interface and is a good way to get familiar with a library like Tkinter. This library lets you create buttons to perform different operations and display results on the screen.
Sample Code:
# Calculator
def addition ():
print("Addition")
n = float(input("Enter the number: "))
t = 0 #Total number enter
ans = 0
while n != 0:
ans = ans + n
t+=1
n = float(input("Enter another number (0 to calculate): "))
return [ans,t]
def subtraction ():
print("Subtraction");
n = float(input("Enter the number: "))
t = 0 #Total number enter
sum = 0
while n != 0:
ans = ans - n
t+=1
n = float(input("Enter another number (0 to calculate): "))
return [ans,t]
def multiplication ():
print("Multiplication")
n = float(input("Enter the number: "))
t = 0 #Total number enter
ans = 1
while n != 0:
ans = ans * n
t+=1
n = float(input("Enter another number (0 to calculate): "))
return [ans,t]
def average():
an = []
an = addition()
t = an[1]
a = an[0]
ans = a / t
return [ans,t]
# main...
while True:
list = []
print(" My first python program!")
print(" Simple Calculator in python by Malik Umer Farooq")
print(" Enter 'a' for addition")
print(" Enter 's' for substraction")
print(" Enter 'm' for multiplication")
print(" Enter 'v' for average")
print(" Enter 'q' for quit")
c = input(" ")
if c != 'q':
if c == 'a':
list = addition()
print("Ans = ", list[0], " total inputs ",list[1])
elif c == 's':
list = subtraction()
print("Ans = ", list[0], " total inputs ",list[1])
elif c == 'm':
list = multiplication()
print("Ans = ", list[0], " total inputs ",list[1])
elif c == 'v':
list = average()
print("Ans = ", list[0], " total inputs ",list[1])
else:
print ("Sorry, invilid character")
else:
break
7. Alarm Clock
This Command Line Interface (CLI) Python application is a good step up for a beginner developer. More than just setting off an alarm, this program allows certain YouTube links to be added to a text file. When a user sets an alarm, the code picks a random video and starts playing it.
Sample Code:
""" Alarm Clock
----------------------------------------
"""
import datetime
import os
import time
import random
import webbrowser
# If video URL file does not exist, create one
if not os.path.isfile("youtube_alarm_videos.txt"):
print('Creating "youtube_alarm_videos.txt"...')
with open("youtube_alarm_videos.txt", "w") as alarm_file:
alarm_file.write("https://www.youtube.com/watch?v=anM6uIZvx74")
def check_alarm_input(alarm_time):
"""Checks to see if the user has entered in a valid alarm time"""
if len(alarm_time) == 1: # [Hour] Format
if alarm_time[0] < 24 and alarm_time[0] >= 0:
return True
if len(alarm_time) == 2: # [Hour:Minute] Format
if alarm_time[0] < 24 and alarm_time[0] >= 0 and \
alarm_time[1] < 60 and alarm_time[1] >= 0:
return True
elif len(alarm_time) == 3: # [Hour:Minute:Second] Format
if alarm_time[0] < 24 and alarm_time[0] >= 0 and \
alarm_time[1] < 60 and alarm_time[1] >= 0 and \
alarm_time[2] < 60 and alarm_time[2] >= 0:
return True
return False
# Get user input for the alarm time
print("Set a time for the alarm (Ex. 06:30 or 18:30:00)")
while True:
alarm_input = input(">> ")
try:
alarm_time = [int(n) for n in alarm_input.split(":")]
if check_alarm_input(alarm_time):
break
else:
raise ValueError
except ValueError:
print("ERROR: Enter time in HH:MM or HH:MM:SS format")
# Convert the alarm time from [H:M] or [H:M:S] to seconds
seconds_hms = [3600, 60, 1] # Number of seconds in an Hour, Minute, and Second
alarm_seconds = sum([a*b for a,b in zip(seconds_hms[:len(alarm_time)], alarm_time)])
# Get the current time of day in seconds
now = datetime.datetime.now()
current_time_seconds = sum([a*b for a,b in zip(seconds_hms, [now.hour, now.minute, now.second])])
# Calculate the number of seconds until alarm goes off
time_diff_seconds = alarm_seconds - current_time_seconds
# If time difference is negative, set alarm for next day
if time_diff_seconds < 0:
time_diff_seconds += 86400 # number of seconds in a day
# Display the amount of time until the alarm goes off
print("Alarm set to go off in %s" % datetime.timedelta(seconds=time_diff_seconds))
# Sleep until the alarm goes off
time.sleep(time_diff_seconds)
# Time for the alarm to go off
print("Wake Up!")
# Load list of possible video URLs
with open("youtube_alarm_videos.txt", "r") as alarm_file:
videos = alarm_file.readlines()
# Open a random video from the list
webbrowser.open(random.choice(videos))
8. Tic-Tac-Toe
Tic-Tac-Toe is a two-player game that involves a nine-square grid. Each player marks their space with an O or an X alternately. The player who manages to mark three Os or Xs diagonally, horizontally, or vertically wins. Each player must block their opponent while attempting to make their chain. For this project, we use the Pygame Python library.
Sample Code:
""" Tic Tac Toe
----------------------------------------
"""
import random
import sys
board=[i for i in range(0,9)]
player, computer = '',''
# Corners, Center and Others, respectively
moves=((1,7,3,9),(5,),(2,4,6,8))
# Winner combinations
winners=((0,1,2),(3,4,5),(6,7,8),(0,3,6),(1,4,7),(2,5,8),(0,4,8),(2,4,6))
# Table
tab=range(1,10)
def print_board():
x=1
for i in board:
end = ' | '
if x%3 == 0:
end = ' \n'
if i != 1: end+='---------\n';
char=' '
if i in ('X','O'): char=i;
x+=1
print(char,end=end)
def select_char():
chars=('X','O')
if random.randint(0,1) == 0:
return chars[::-1]
return chars
def can_move(brd, player, move):
if move in tab and brd[move-1] == move-1:
return True
return False
def can_win(brd, player, move):
places=[]
x=0
for i in brd:
if i == player: places.append(x);
x+=1
win=True
for tup in winners:
win=True
for ix in tup:
if brd[ix] != player:
win=False
break
if win == True:
break
return win
def make_move(brd, player, move, undo=False):
if can_move(brd, player, move):
brd[move-1] = player
win=can_win(brd, player, move)
if undo:
brd[move-1] = move-1
return (True, win)
return (False, False)
# AI goes here
def computer_move():
move=-1
# If I can win, others do not matter.
for i in range(1,10):
if make_move(board, computer, i, True)[1]:
move=i
break
if move == -1:
# If player can win, block him.
for i in range(1,10):
if make_move(board, player, i, True)[1]:
move=i
break
if move == -1:
# Otherwise, try to take one of desired places.
for tup in moves:
for mv in tup:
if move == -1 and can_move(board, computer, mv):
move=mv
break
return make_move(board, computer, move)
def space_exist():
return board.count('X') + board.count('O') != 9
player, computer = select_char()
print('Player is [%s] and computer is [%s]' % (player, computer))
result='%%% Deuce ! %%%'
while space_exist():
print_board()
print('#Make your move ! [1-9] : ', end='')
move = int(input())
moved, won = make_move(board, player, move)
if not moved:
print(' >> Invalid number ! Try again !')
continue
if won:
result='*** Congratulations ! You won ! ***'
break
elif computer_move()[1]:
result='=== You lose ! =='
break;
print_board()
print(result)