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AppendixA.html
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<!DOCTYPE html>
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<title>A Appendix | Design by Play</title>
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<meta name="author" content="Haider Ali Akmal" />
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<div class="book without-animation with-summary font-size-2 font-family-1" data-basepath=".">
<div class="book-summary">
<nav role="navigation">
<ul class="summary">
<li><a href="./">Design by Play</a></li>
<li class="divider"></li>
<li class="chapter" data-level="" data-path="index.html"><a href="index.html"><i class="fa fa-check"></i>Note from Author</a></li>
<li class="part"><span><b>Preface</b></span></li>
<li class="chapter" data-level="" data-path="declaration.html"><a href="declaration.html"><i class="fa fa-check"></i>Declaration</a></li>
<li class="chapter" data-level="" data-path="acknowledgements.html"><a href="acknowledgements.html"><i class="fa fa-check"></i>Acknowledgements</a></li>
<li class="chapter" data-level="" data-path="abstract.html"><a href="abstract.html"><i class="fa fa-check"></i>Abstract</a></li>
<li class="chapter" data-level="" data-path="dedication.html"><a href="dedication.html"><i class="fa fa-check"></i>Dedication</a></li>
<li class="chapter" data-level="" data-path="quote.html"><a href="quote.html"><i class="fa fa-check"></i>Quote</a></li>
<li class="part"><span><b>I Introduction</b></span></li>
<li class="chapter" data-level="1" data-path="Chapter1.html"><a href="Chapter1.html"><i class="fa fa-check"></i><b>1</b> An Unorthodox Introduction</a>
<ul>
<li class="chapter" data-level="1.1" data-path="Chapter1.html"><a href="Chapter1.html#a-starting-point"><i class="fa fa-check"></i><b>1.1</b> A starting point</a>
<ul>
<li class="chapter" data-level="1.1.1" data-path="Chapter1.html"><a href="Chapter1.html#fish-out-of-water"><i class="fa fa-check"></i><b>1.1.1</b> Fish out of water</a></li>
<li class="chapter" data-level="1.1.2" data-path="Chapter1.html"><a href="Chapter1.html#surrounded-by-technology"><i class="fa fa-check"></i><b>1.1.2</b> Surrounded by technology</a></li>
</ul></li>
<li class="chapter" data-level="1.2" data-path="Chapter1.html"><a href="Chapter1.html#of-pasts-and-presents"><i class="fa fa-check"></i><b>1.2</b> Of Pasts and Presents</a>
<ul>
<li class="chapter" data-level="1.2.1" data-path="Chapter1.html"><a href="Chapter1.html#growing-up-around-play"><i class="fa fa-check"></i><b>1.2.1</b> Growing up around play</a></li>
<li class="chapter" data-level="1.2.2" data-path="Chapter1.html"><a href="Chapter1.html#art-design-and-philosophy"><i class="fa fa-check"></i><b>1.2.2</b> Art, Design, and Philosophy</a></li>
</ul></li>
<li class="chapter" data-level="1.3" data-path="Chapter1.html"><a href="Chapter1.html#in-closing"><i class="fa fa-check"></i><b>1.3</b> In closing</a></li>
</ul></li>
<li class="part"><span><b>II Foundations</b></span></li>
<li class="chapter" data-level="2" data-path="Chapter2.html"><a href="Chapter2.html"><i class="fa fa-check"></i><b>2</b> Scaffolding</a>
<ul>
<li class="chapter" data-level="2.1" data-path="Chapter2.html"><a href="Chapter2.html#introduction"><i class="fa fa-check"></i><b>2.1</b> Introduction</a></li>
<li class="chapter" data-level="2.2" data-path="Chapter2.html"><a href="Chapter2.html#steppingstones-into-post-modern-humanities"><i class="fa fa-check"></i><b>2.2</b> Steppingstones into post-modern humanities</a>
<ul>
<li class="chapter" data-level="2.2.1" data-path="Chapter2.html"><a href="Chapter2.html#transdisciplinary-design-research"><i class="fa fa-check"></i><b>2.2.1</b> Transdisciplinary Design Research</a></li>
<li class="chapter" data-level="2.2.2" data-path="Chapter2.html"><a href="Chapter2.html#crafting-trandisciplinary-assemblages"><i class="fa fa-check"></i><b>2.2.2</b> Crafting Trandisciplinary Assemblages</a></li>
<li class="chapter" data-level="2.2.3" data-path="Chapter2.html"><a href="Chapter2.html#transcending-method-through-design"><i class="fa fa-check"></i><b>2.2.3</b> Transcending method through Design</a></li>
</ul></li>
<li class="chapter" data-level="2.3" data-path="Chapter2.html"><a href="Chapter2.html#how-to-use-this-thesis"><i class="fa fa-check"></i><b>2.3</b> How to use this Thesis</a></li>
</ul></li>
<li class="chapter" data-level="3" data-path="Chapter3.html"><a href="Chapter3.html"><i class="fa fa-check"></i><b>3</b> Seeing Things of the Internet</a>
<ul>
<li class="chapter" data-level="3.1" data-path="Chapter3.html"><a href="Chapter3.html#a-case-for-and-against-an-internet-of-things"><i class="fa fa-check"></i><b>3.1</b> A case for (and against) an Internet of Things</a>
<ul>
<li class="chapter" data-level="3.1.1" data-path="Chapter3.html"><a href="Chapter3.html#defining-iot"><i class="fa fa-check"></i><b>3.1.1</b> Defining IoT</a></li>
<li class="chapter" data-level="3.1.2" data-path="Chapter3.html"><a href="Chapter3.html#interacting-with-iot"><i class="fa fa-check"></i><b>3.1.2</b> Interacting with IoT</a></li>
<li class="chapter" data-level="3.1.3" data-path="Chapter3.html"><a href="Chapter3.html#the-disillusionment-of-living-in-iot"><i class="fa fa-check"></i><b>3.1.3</b> The disillusionment of living in IoT</a></li>
</ul></li>
<li class="chapter" data-level="3.2" data-path="Chapter3.html"><a href="Chapter3.html#approaching-an-alternative-perspective-for-design-in-iot"><i class="fa fa-check"></i><b>3.2</b> Approaching an alternative perspective for Design in IoT</a>
<ul>
<li class="chapter" data-level="3.2.1" data-path="Chapter3.html"><a href="Chapter3.html#changing-perspectives"><i class="fa fa-check"></i><b>3.2.1</b> Changing perspectives</a></li>
<li class="chapter" data-level="3.2.2" data-path="Chapter3.html"><a href="Chapter3.html#metaphorically-speaking"><i class="fa fa-check"></i><b>3.2.2</b> Metaphorically speaking</a></li>
</ul></li>
<li class="chapter" data-level="3.3" data-path="Chapter3.html"><a href="Chapter3.html#conclusion"><i class="fa fa-check"></i><b>3.3</b> Conclusion</a></li>
</ul></li>
<li class="chapter" data-level="4" data-path="Chapter4.html"><a href="Chapter4.html"><i class="fa fa-check"></i><b>4</b> Being Things of the Internet</a>
<ul>
<li class="chapter" data-level="4.1" data-path="Chapter4.html"><a href="Chapter4.html#introduction-1"><i class="fa fa-check"></i><b>4.1</b> Introduction</a>
<ul>
<li class="chapter" data-level="4.1.1" data-path="Chapter4.html"><a href="Chapter4.html#a-philosophical-interlude"><i class="fa fa-check"></i><b>4.1.1</b> A Philosophical Interlude</a></li>
</ul></li>
<li class="chapter" data-level="4.2" data-path="Chapter4.html"><a href="Chapter4.html#understanding-things-on-and-not-on-the-internet"><i class="fa fa-check"></i><b>4.2</b> Understanding <em>Things</em> on (and not on) the Internet</a>
<ul>
<li class="chapter" data-level="4.2.1" data-path="Chapter4.html"><a href="Chapter4.html#phenomenologically-speaking"><i class="fa fa-check"></i><b>4.2.1</b> Phenomenologically speaking</a></li>
<li class="chapter" data-level="4.2.2" data-path="Chapter4.html"><a href="Chapter4.html#towards-an-object-oriented-ontology"><i class="fa fa-check"></i><b>4.2.2</b> Towards an Object-Oriented Ontology</a></li>
</ul></li>
<li class="chapter" data-level="4.3" data-path="Chapter4.html"><a href="Chapter4.html#object-oriented-ontology"><i class="fa fa-check"></i><b>4.3</b> Object-Oriented Ontology</a></li>
<li class="chapter" data-level="4.4" data-path="Chapter4.html"><a href="Chapter4.html#concluding-on-a-post-anthropocentric-perspective-for-design"><i class="fa fa-check"></i><b>4.4</b> Concluding on a post-anthropocentric perspective for Design</a></li>
</ul></li>
<li class="part"><span><b>Methodologies</b></span></li>
<li class="chapter" data-level="5" data-path="Chapter5.html"><a href="Chapter5.html"><i class="fa fa-check"></i><b>5</b> Design Research</a>
<ul>
<li class="chapter" data-level="5.1" data-path="Chapter5.html"><a href="Chapter5.html#introduction-2"><i class="fa fa-check"></i><b>5.1</b> Introduction</a></li>
<li class="chapter" data-level="5.2" data-path="Chapter5.html"><a href="Chapter5.html#doing-design-research"><i class="fa fa-check"></i><b>5.2</b> Doing Design Research</a>
<ul>
<li class="chapter" data-level="5.2.1" data-path="Chapter5.html"><a href="Chapter5.html#defining-design"><i class="fa fa-check"></i><b>5.2.1</b> Defining Design</a></li>
<li class="chapter" data-level="5.2.2" data-path="Chapter5.html"><a href="Chapter5.html#defining-research"><i class="fa fa-check"></i><b>5.2.2</b> Defining Research</a></li>
<li class="chapter" data-level="5.2.3" data-path="Chapter5.html"><a href="Chapter5.html#the-object-of-design"><i class="fa fa-check"></i><b>5.2.3</b> The Object of Design</a></li>
</ul></li>
<li class="chapter" data-level="5.3" data-path="Chapter5.html"><a href="Chapter5.html#research-through-design"><i class="fa fa-check"></i><b>5.3</b> Research through Design</a>
<ul>
<li class="chapter" data-level="5.3.1" data-path="Chapter5.html"><a href="Chapter5.html#approaching-research-through-design"><i class="fa fa-check"></i><b>5.3.1</b> Approaching Research through Design</a></li>
<li class="chapter" data-level="5.3.2" data-path="Chapter5.html"><a href="Chapter5.html#practice-based-research"><i class="fa fa-check"></i><b>5.3.2</b> Practice-based Research</a></li>
<li class="chapter" data-level="5.3.3" data-path="Chapter5.html"><a href="Chapter5.html#ideology-or-methodology"><i class="fa fa-check"></i><b>5.3.3</b> Ideology or Methodology?</a></li>
</ul></li>
<li class="chapter" data-level="5.4" data-path="Chapter5.html"><a href="Chapter5.html#conclusions"><i class="fa fa-check"></i><b>5.4</b> Conclusions</a></li>
</ul></li>
<li class="chapter" data-level="6" data-path="Chapter6.html"><a href="Chapter6.html"><i class="fa fa-check"></i><b>6</b> Playfully Designing for Things</a>
<ul>
<li class="chapter" data-level="6.1" data-path="Chapter6.html"><a href="Chapter6.html#introduction-3"><i class="fa fa-check"></i><b>6.1</b> Introduction</a></li>
<li class="chapter" data-level="6.2" data-path="Chapter6.html"><a href="Chapter6.html#defining-play"><i class="fa fa-check"></i><b>6.2</b> Defining Play</a>
<ul>
<li class="chapter" data-level="6.2.1" data-path="Chapter6.html"><a href="Chapter6.html#what-is-play"><i class="fa fa-check"></i><b>6.2.1</b> What is Play?</a></li>
<li class="chapter" data-level="6.2.2" data-path="Chapter6.html"><a href="Chapter6.html#playgrounds-for-play"><i class="fa fa-check"></i><b>6.2.2</b> Playgrounds for Play</a></li>
</ul></li>
<li class="chapter" data-level="6.3" data-path="Chapter6.html"><a href="Chapter6.html#design-and-playfulness"><i class="fa fa-check"></i><b>6.3</b> Design and Playfulness</a>
<ul>
<li class="chapter" data-level="6.3.1" data-path="Chapter6.html"><a href="Chapter6.html#returning-to-playfulness"><i class="fa fa-check"></i><b>6.3.1</b> Returning to Playfulness</a></li>
<li class="chapter" data-level="6.3.2" data-path="Chapter6.html"><a href="Chapter6.html#ludic-design"><i class="fa fa-check"></i><b>6.3.2</b> Ludic Design</a></li>
</ul></li>
<li class="chapter" data-level="6.4" data-path="Chapter6.html"><a href="Chapter6.html#designing-curious-philosophical-artefacts"><i class="fa fa-check"></i><b>6.4</b> Designing Curious Philosophical Artefacts</a>
<ul>
<li class="chapter" data-level="6.4.1" data-path="Chapter6.html"><a href="Chapter6.html#speculating-over-definitions"><i class="fa fa-check"></i><b>6.4.1</b> Speculating over definitions</a></li>
</ul></li>
<li class="chapter" data-level="6.5" data-path="Chapter6.html"><a href="Chapter6.html#carpentry"><i class="fa fa-check"></i><b>6.5</b> Carpentry</a>
<ul>
<li class="chapter" data-level="6.5.1" data-path="Chapter6.html"><a href="Chapter6.html#getting-your-hands-dirty-with-philosophy"><i class="fa fa-check"></i><b>6.5.1</b> Getting your hands dirty with philosophy</a></li>
</ul></li>
<li class="chapter" data-level="6.6" data-path="Chapter6.html"><a href="Chapter6.html#a-combined-methodological-framework"><i class="fa fa-check"></i><b>6.6</b> A combined methodological framework</a></li>
<li class="chapter" data-level="6.7" data-path="Chapter6.html"><a href="Chapter6.html#conclusions-1"><i class="fa fa-check"></i><b>6.7</b> Conclusions</a></li>
</ul></li>
<li class="part"><span><b>III Doing Carpentry</b></span></li>
<li class="chapter" data-level="7" data-path="Chapter7.html"><a href="Chapter7.html"><i class="fa fa-check"></i><b>7</b> A Model for a Philosophical View of IoT</a>
<ul>
<li class="chapter" data-level="7.1" data-path="Chapter7.html"><a href="Chapter7.html#introduction-4"><i class="fa fa-check"></i><b>7.1</b> Introduction</a></li>
<li class="chapter" data-level="7.2" data-path="Chapter7.html"><a href="Chapter7.html#iot-as-a-spatial-phenomenon"><i class="fa fa-check"></i><b>7.2</b> IoT as a spatial phenomenon</a>
<ul>
<li class="chapter" data-level="7.2.1" data-path="Chapter7.html"><a href="Chapter7.html#the-division-of-space"><i class="fa fa-check"></i><b>7.2.1</b> The division of space</a></li>
<li class="chapter" data-level="7.2.2" data-path="Chapter7.html"><a href="Chapter7.html#reconfiguring-insides-and-outsides-as-heterotopia"><i class="fa fa-check"></i><b>7.2.2</b> Reconfiguring Insides and Outsides as Heterotopia</a></li>
</ul></li>
<li class="chapter" data-level="7.3" data-path="Chapter7.html"><a href="Chapter7.html#crafting-a-model-for-a-philosophical-view-of-iot"><i class="fa fa-check"></i><b>7.3</b> Crafting a Model for a Philosophical View of IoT</a></li>
<li class="chapter" data-level="7.4" data-path="Chapter7.html"><a href="Chapter7.html#discussion-and-conclusion"><i class="fa fa-check"></i><b>7.4</b> Discussion and Conclusion</a></li>
</ul></li>
<li class="chapter" data-level="8" data-path="Chapter8.html"><a href="Chapter8.html"><i class="fa fa-check"></i><b>8</b> Playing with the IoT</a>
<ul>
<li class="chapter" data-level="8.1" data-path="Chapter8.html"><a href="Chapter8.html#introduction-5"><i class="fa fa-check"></i><b>8.1</b> Introduction</a></li>
<li class="chapter" data-level="8.2" data-path="Chapter8.html"><a href="Chapter8.html#creating-a-foundation-for-approaching-game-design"><i class="fa fa-check"></i><b>8.2</b> Creating a foundation for approaching Game Design</a>
<ul>
<li class="chapter" data-level="8.2.1" data-path="Chapter8.html"><a href="Chapter8.html#play-and-rhetoric"><i class="fa fa-check"></i><b>8.2.1</b> Play and Rhetoric</a></li>
</ul></li>
<li class="chapter" data-level="8.3" data-path="Chapter8.html"><a href="Chapter8.html#carpentering-the-internet-of-things-board-game"><i class="fa fa-check"></i><b>8.3</b> Carpentering the Internet of Things Board Game</a>
<ul>
<li class="chapter" data-level="8.3.1" data-path="Chapter8.html"><a href="Chapter8.html#exploration-phase"><i class="fa fa-check"></i><b>8.3.1</b> Exploration Phase</a></li>
<li class="chapter" data-level="8.3.2" data-path="Chapter8.html"><a href="Chapter8.html#reflection-phase"><i class="fa fa-check"></i><b>8.3.2</b> Reflection Phase</a></li>
<li class="chapter" data-level="8.3.3" data-path="Chapter8.html"><a href="Chapter8.html#redux"><i class="fa fa-check"></i><b>8.3.3</b> Redux</a></li>
</ul></li>
<li class="chapter" data-level="8.4" data-path="Chapter8.html"><a href="Chapter8.html#discussion-1"><i class="fa fa-check"></i><b>8.4</b> Discussion</a></li>
<li class="chapter" data-level="8.5" data-path="Chapter8.html"><a href="Chapter8.html#wrapping-up"><i class="fa fa-check"></i><b>8.5</b> Wrapping Up</a></li>
</ul></li>
<li class="chapter" data-level="9" data-path="Chapter9.html"><a href="Chapter9.html"><i class="fa fa-check"></i><b>9</b> Predicting futures in the IoT</a>
<ul>
<li class="chapter" data-level="9.1" data-path="Chapter9.html"><a href="Chapter9.html#introduction-6"><i class="fa fa-check"></i><b>9.1</b> Introduction</a></li>
<li class="chapter" data-level="9.2" data-path="Chapter9.html"><a href="Chapter9.html#philosophical-foundations"><i class="fa fa-check"></i><b>9.2</b> Philosophical Foundations</a>
<ul>
<li class="chapter" data-level="9.2.1" data-path="Chapter9.html"><a href="Chapter9.html#the-perception-of-technology-and-post-phenomenology"><i class="fa fa-check"></i><b>9.2.1</b> The Perception of Technology and Post-Phenomenology</a></li>
<li class="chapter" data-level="9.2.2" data-path="Chapter9.html"><a href="Chapter9.html#human-technology-relations-as-perceptual-illusions"><i class="fa fa-check"></i><b>9.2.2</b> Human-Technology Relations as Perceptual Illusions</a></li>
<li class="chapter" data-level="9.2.3" data-path="Chapter9.html"><a href="Chapter9.html#quantum-causation-for-iot"><i class="fa fa-check"></i><b>9.2.3</b> Quantum Causation for IoT</a></li>
</ul></li>
<li class="chapter" data-level="9.3" data-path="Chapter9.html"><a href="Chapter9.html#carpentering-the-supernatural-iot"><i class="fa fa-check"></i><b>9.3</b> Carpentering the Supernatural IoT</a>
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<li class="chapter" data-level="9.3.1" data-path="Chapter9.html"><a href="Chapter9.html#designing-the-deck"><i class="fa fa-check"></i><b>9.3.1</b> Designing the Deck</a></li>
<li class="chapter" data-level="9.3.2" data-path="Chapter9.html"><a href="Chapter9.html#scanning-the-stars-with-software"><i class="fa fa-check"></i><b>9.3.2</b> Scanning the Stars with Software</a></li>
<li class="chapter" data-level="9.3.3" data-path="Chapter9.html"><a href="Chapter9.html#a-tarot-of-things"><i class="fa fa-check"></i><b>9.3.3</b> A Tarot of Things</a></li>
<li class="chapter" data-level="9.3.4" data-path="Chapter9.html"><a href="Chapter9.html#madame-bitsys-emporium"><i class="fa fa-check"></i><b>9.3.4</b> Madame Bitsy’s Emporium</a></li>
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<li class="chapter" data-level="9.4" data-path="Chapter9.html"><a href="Chapter9.html#feedback"><i class="fa fa-check"></i><b>9.4</b> Feedback</a></li>
<li class="chapter" data-level="9.5" data-path="Chapter9.html"><a href="Chapter9.html#discussion-and-conclusion-1"><i class="fa fa-check"></i><b>9.5</b> Discussion and Conclusion</a></li>
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<li class="part"><span><b>IV Moving Forwards</b></span></li>
<li class="chapter" data-level="10" data-path="Chapter10.html"><a href="Chapter10.html"><i class="fa fa-check"></i><b>10</b> Discussions and Conclusions</a>
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<li class="chapter" data-level="10.1" data-path="Chapter10.html"><a href="Chapter10.html#the-living-internet-of-things"><i class="fa fa-check"></i><b>10.1</b> The Living Internet of Things</a>
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<li class="chapter" data-level="10.1.1" data-path="Chapter10.html"><a href="Chapter10.html#is-this-discussion-about-privacy-and-security-in-iot"><i class="fa fa-check"></i><b>10.1.1</b> Is this discussion about privacy and security in IoT?</a></li>
<li class="chapter" data-level="10.1.2" data-path="Chapter10.html"><a href="Chapter10.html#going-beyond-human-centred-design"><i class="fa fa-check"></i><b>10.1.2</b> Going beyond Human-Centred Design</a></li>
<li class="chapter" data-level="10.1.3" data-path="Chapter10.html"><a href="Chapter10.html#is-this-a-transhumanist-argument"><i class="fa fa-check"></i><b>10.1.3</b> Is this a transhumanist argument?</a></li>
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<li class="chapter" data-level="10.2" data-path="Chapter10.html"><a href="Chapter10.html#the-mantra-of-playfulness"><i class="fa fa-check"></i><b>10.2</b> The Mantra of Playfulness</a>
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<li class="chapter" data-level="10.2.1" data-path="Chapter10.html"><a href="Chapter10.html#being-a-playful-philosopher-designer"><i class="fa fa-check"></i><b>10.2.1</b> Being a playful philosopher-designer</a></li>
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<li class="chapter" data-level="10.3" data-path="Chapter10.html"><a href="Chapter10.html#in-closing-1"><i class="fa fa-check"></i><b>10.3</b> In closing</a></li>
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<li class="appendix"><span><b>Appendix</b></span></li>
<li class="chapter" data-level="A" data-path="AppendixA.html"><a href="AppendixA.html"><i class="fa fa-check"></i><b>A</b> Appendix</a>
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<li class="chapter" data-level="A.1" data-path="AppendixA.html"><a href="AppendixA.html#game-design-definitions-and-terminologies"><i class="fa fa-check"></i><b>A.1</b> Game Design Definitions and Terminologies</a></li>
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<li class="chapter" data-level="B" data-path="AppendixB.html"><a href="AppendixB.html"><i class="fa fa-check"></i><b>B</b> Appendix</a>
<ul>
<li class="chapter" data-level="B.1" data-path="AppendixB.html"><a href="AppendixB.html#the-internet-of-things-board-game-explored"><i class="fa fa-check"></i><b>B.1</b> The Internet of Things Board Game Explored</a></li>
<li class="chapter" data-level="B.2" data-path="AppendixB.html"><a href="AppendixB.html#backstory91"><i class="fa fa-check"></i><b>B.2</b> Backstory</a></li>
<li class="chapter" data-level="B.3" data-path="AppendixB.html"><a href="AppendixB.html#game-objective"><i class="fa fa-check"></i><b>B.3</b> Game Objective</a></li>
<li class="chapter" data-level="B.4" data-path="AppendixB.html"><a href="AppendixB.html#setup"><i class="fa fa-check"></i><b>B.4</b> Play Setup</a></li>
<li class="chapter" data-level="B.5" data-path="AppendixB.html"><a href="AppendixB.html#phases-of-play94"><i class="fa fa-check"></i><b>B.5</b> Phases of Play</a></li>
<li class="chapter" data-level="B.6" data-path="AppendixB.html"><a href="AppendixB.html#tiles"><i class="fa fa-check"></i><b>B.6</b> Understanding the Tiles</a></li>
<li class="chapter" data-level="B.7" data-path="AppendixB.html"><a href="AppendixB.html#avatars"><i class="fa fa-check"></i><b>B.7</b> Avatars</a></li>
<li class="chapter" data-level="B.8" data-path="AppendixB.html"><a href="AppendixB.html#rolls"><i class="fa fa-check"></i><b>B.8</b> Rolling Dice</a>
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<li class="chapter" data-level="B.8.1" data-path="AppendixB.html"><a href="AppendixB.html#attack"><i class="fa fa-check"></i><b>B.8.1</b> Doing an Attack Roll</a></li>
<li class="chapter" data-level="B.8.2" data-path="AppendixB.html"><a href="AppendixB.html#random"><i class="fa fa-check"></i><b>B.8.2</b> Randomisation</a></li>
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<li class="chapter" data-level="B.9" data-path="AppendixB.html"><a href="AppendixB.html#decks"><i class="fa fa-check"></i><b>B.9</b> Understanding and Reading Cards</a>
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<li class="chapter" data-level="B.9.1" data-path="AppendixB.html"><a href="AppendixB.html#items"><i class="fa fa-check"></i><b>B.9.1</b> Items Deck</a></li>
<li class="chapter" data-level="B.9.2" data-path="AppendixB.html"><a href="AppendixB.html#risks"><i class="fa fa-check"></i><b>B.9.2</b> Risks Deck</a></li>
<li class="chapter" data-level="B.9.3" data-path="AppendixB.html"><a href="AppendixB.html#privacy"><i class="fa fa-check"></i><b>B.9.3</b> Privacy Deck</a></li>
<li class="chapter" data-level="B.9.4" data-path="AppendixB.html"><a href="AppendixB.html#daemons"><i class="fa fa-check"></i><b>B.9.4</b> Daemons Deck</a></li>
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<li class="chapter" data-level="B.10" data-path="AppendixB.html"><a href="AppendixB.html#connections"><i class="fa fa-check"></i><b>B.10</b> Making Connections</a></li>
<li class="chapter" data-level="B.11" data-path="AppendixB.html"><a href="AppendixB.html#risk-check"><i class="fa fa-check"></i><b>B.11</b> Conducting Risk Checks</a></li>
<li class="chapter" data-level="B.12" data-path="AppendixB.html"><a href="AppendixB.html#tokens"><i class="fa fa-check"></i><b>B.12</b> Tokens</a></li>
<li class="chapter" data-level="B.13" data-path="AppendixB.html"><a href="AppendixB.html#resolve"><i class="fa fa-check"></i><b>B.13</b> Resolves and Other Actions</a></li>
<li class="chapter" data-level="B.14" data-path="AppendixB.html"><a href="AppendixB.html#delayed"><i class="fa fa-check"></i><b>B.14</b> Being Delayed</a></li>
<li class="chapter" data-level="B.15" data-path="AppendixB.html"><a href="AppendixB.html#rest"><i class="fa fa-check"></i><b>B.15</b> Resting</a></li>
<li class="chapter" data-level="B.16" data-path="AppendixB.html"><a href="AppendixB.html#databox"><i class="fa fa-check"></i><b>B.16</b> Databoxes</a></li>
<li class="chapter" data-level="B.17" data-path="AppendixB.html"><a href="AppendixB.html#threat-tracker"><i class="fa fa-check"></i><b>B.17</b> Threat Tracker</a></li>
<li class="chapter" data-level="B.18" data-path="AppendixB.html"><a href="AppendixB.html#end"><i class="fa fa-check"></i><b>B.18</b> End of the Game</a></li>
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<li class="chapter" data-level="C" data-path="AppendixC.html"><a href="AppendixC.html"><i class="fa fa-check"></i><b>C</b> Appendix C</a>
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<li class="chapter" data-level="C.1" data-path="AppendixC.html"><a href="AppendixC.html#the-tarot-of-things-deck"><i class="fa fa-check"></i><b>C.1</b> The Tarot of Things Deck</a></li>
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<h1><span class="header-section-number">A</span> Appendix<a href="AppendixA.html#AppendixA" class="anchor-section" aria-label="Anchor link to header"></a></h1>
<div id="game-design-definitions-and-terminologies" class="section level2 hasAnchor" number="11.1">
<h2><span class="header-section-number">A.1</span> Game Design Definitions and Terminologies<a href="AppendixA.html#game-design-definitions-and-terminologies" class="anchor-section" aria-label="Anchor link to header"></a></h2>
<p>A list of game design definitions and terminologies used in [Chapter 8][111], and in parts of this thesis, are presented here.</p>
<ul>
<li><p><strong>Mechanics or Mechanisms</strong> <a href="#fn90" class="footnote-ref" id="fnref90"><sup>90</sup></a><strong>:</strong> Constructs of rules or methods used within gameplay to facilitate interaction; e.g. use of dice to move.</p></li>
<li><p><strong>Element:</strong> Concepts used within the confines of the game world to express certain ideologies with intentions of engagement; e.g. incorporation of chance through the use of dice.</p></li>
<li><p><strong>Piece:</strong> Tangible items used to facilitate mechanisms and elements within the game interface; e.g. dice.</p></li>
<li><p><strong>Interaction:</strong> A means by which mechanisms may be engaged; e.g. capturing a piece on the game board, where capturing is a mechanism.</p></li>
<li><p><strong>Objective/Goal:</strong> The aim of play, often a goal of sorts to differentiate between success and loss; e.g. collecting victory points, or capturing the King in <em>Chess</em>.</p></li>
<li><p><strong>Deck Building:</strong> Mechanism where players collect cards from shared or independent decks to ‘build’ their own playable deck for the duration of play; an example of games that use this mechanic are <em>Dominion</em> and <em>Star Realms</em>.</p></li>
<li><p><strong>Worker Placement:</strong> Mechanism where players assign a limited number of tokens to spaces on a game board to benefit from specific actions; an example of games that use this are <em>Agricola</em> and <em>Stone Age</em>.</p></li>
<li><p><strong>Defector:</strong> A conscious abandonment of allegiances during play in effect allowing a player to become a ‘traitor’.</p></li>
<li><p><strong>Eurogame:</strong> The term, as <span class="citation">Costikyan (<a href="#ref-costikyan2018a" role="doc-biblioref">2018, 181</a>)</span> explains, takes its name from origins in Germany, Europe. Though many such board games do come from Europe, a game does not need to be developed there to be called a Eurogame. Rather, the name is given to a specific style of play that cherishes strategic excellence over theme. Often abstract depictions of the themes they present with a level of complexity unique to each executed through employing acute combinations of mechanisms. Examples of such games are <em>Carcassone</em>, <em>Catan</em>, or <em>Istanbul</em>.</p></li>
<li><p><strong>Ameritrash:</strong> Described as a “backformation” of the term Eurogame, it has little to do with being ‘American’ <span class="citation">(<a href="#ref-costikyan2018a" role="doc-biblioref">Costikyan 2018, 183</a>)</span>. Unlike Eurogames, these rely on a “tight formation of theme and mechanic” <span class="citation">(<a href="#ref-costikyan2018a" role="doc-biblioref">2018, 183</a>)</span>, often allowing the mechanics to emerge from the thematic experience. Where Eurogame’s are often less visually appealing relying on strategy over presentation, Ameritrash games are designed to thematically stand out. Modern examples are games like <em>Arkham Horror</em> or <em>Twilight Imperium</em>.</p></li>
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<h3>References</h3>
<div id="refs" class="references csl-bib-body hanging-indent">
<div id="ref-costikyan2018a" class="csl-entry">
Costikyan, Greg. 2018. <span>“Boardgame <span>Aesthetics</span>.”</span> In <em>Tabletop: <span>Analog</span> <span>Game</span> <span>Design</span></em>, edited by Greg Costikyan and Drew Davidson, 179–84. Pittsburgh: ETC Press.
</div>
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<div class="footnotes">
<hr />
<ol start="90">
<li id="fn90"><p>An extensive list of game mechanics can be viewed here: <a href="https://en.wikiversity.org/wiki/Game_mechanics" class="uri">https://en.wikiversity.org/wiki/Game_mechanics</a>.<a href="AppendixA.html#fnref90" class="footnote-back">↩︎</a></p></li>
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