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Copy pathaoc2024_day_16.swift
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aoc2024_day_16.swift
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import Foundation
import UIKit
import HeapModule
class ViewController: UIViewController {
let input =
"""
"""
let testInput =
"""
#################
#...#...#...#..E#
#.#.#.#.#.#.#.#.#
#.#.#.#...#...#.#
#.#.#.#.###.#.#.#
#...#.#.#.....#.#
#.#.#.#.#.#####.#
#.#...#.#.#.....#
#.#.#####.#.###.#
#.#.#.......#...#
#.#.###.#####.###
#.#.#...#.....#.#
#.#.#.#####.###.#
#.#.#.........#.#
#.#.#.#########.#
#S#.............#
#################
"""
override func viewDidLoad() {
super.viewDidLoad()
parse()
part1()
part2()
}
var map: [[String]] = []
var startPoint = Point(0, 0)
func parse() {
// map = testInput.split(separator: "\n")
map = input.split(separator: "\n")
.map({ String($0).map({ String($0) }) })
for i in 0..<map.height {
for j in 0..<map.width {
if map[i][j] == "S" {
startPoint = Point(i, j)
}
}
}
}
func findRoutes(_ source: Point) -> ([[Point]], Int) {
var queue = Heap<Node>()
queue.insert(
Node(point: source, direction: .right, score: 0, tiles: [source])
)
var bestScore = Int.max
var routes: [[Point]] = []
var visited: [[Int]: Int] = [:]
while !queue.isEmpty {
guard let node = queue.popMin() else { continue }
if let score = visited[node.point.toSet()] {
if node.score - score > 1001 {
continue
}
}
if map[node.point.i][node.point.j] == "E" {
if node.score < bestScore {
bestScore = node.score
routes = [node.tiles]
} else if node.score == bestScore {
routes.append(node.tiles)
}
}
visited[node.point.toSet()] = node.score
let directions = [Direction.up, .down, .left, .right]
for direction in directions {
if let nextPoint = direction.next(map: map, point: node.point) {
let nextScore = node.score + 1 + node.direction.changedTo(anotherDirection: direction)
if nextScore <= bestScore {
queue.insert(
Node(point: nextPoint,
direction: direction,
score: nextScore,
tiles: node.tiles + [nextPoint])
)
}
}
}
}
return (routes, bestScore)
}
func printRoute(route: [Point]) {
var copyyy = map
for point in route {
copyyy[point.i][point.j] = "O"
}
print("_________________________")
for i in 0..<copyyy.height {
print(copyyy[i].joined())
}
print("_________________________")
}
var allRoutes: [[Point]] = []
func part1() {
let routes = findRoutes(startPoint)
print(routes.1)
allRoutes = routes.0
}
func part2() {
let set = Set(allRoutes.joined().map({ $0.toSet() }))
print(set.count)
}
}
enum Direction {
case up, down, left, right
func changedTo(anotherDirection: Direction) -> Int {
switch (self, anotherDirection) {
case (.up, .up), (.down, .down), (.left, .left), (.right, .right):
return 0
case (.up, .down), (.down, .up), (.left, .right), (.right, .left):
return 2000
default:
return 1000
}
}
func next(map: [[String]], point: Point) -> Point? {
let nextPoint: Point
switch self {
case .up:
nextPoint = Point(point.i - 1, point.j)
case .down:
nextPoint = Point(point.i + 1, point.j)
case .left:
nextPoint = Point(point.i, point.j - 1)
case .right:
nextPoint = Point(point.i, point.j + 1)
}
if !map.isValid(nextPoint) {
return nil
}
if map[nextPoint.i][nextPoint.j] == "#" {
return nil
}
return nextPoint
}
}
class Node: Comparable {
static func == (lhs: Node, rhs: Node) -> Bool {
return lhs.score == rhs.score
}
static func < (lhs: Node, rhs: Node) -> Bool {
return lhs.score < rhs.score
}
var point: Point
var direction: Direction
var score: Int
var tiles: [Point]
init(point: Point, direction: Direction, score: Int, tiles: [Point]) {
self.point = point
self.direction = direction
self.score = score
self.tiles = tiles
}
}
class Point {
var i: Int
var j: Int
init(_ i: Int, _ j: Int) {
self.i = i
self.j = j
}
func toSet() -> [Int] {
[i, j]
}
}
extension [[String]] {
var height: Int { count }
var width: Int { self[0].count }
func isValid(_ point: Point) -> Bool {
point.i >= 0 && point.i < height && point.j >= 0 && point.j < width
}
}