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MoreSkills.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{10BA59FD-7BFC-46E9-92A3-A7691D15918C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MoreSkills</RootNamespace>
<AssemblyName>MoreSkills</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>Libs\0Harmony.dll</HintPath>
</Reference>
<Reference Include="assembly_guiutils">
<HintPath>..\MoreSkills\Libs\assembly_guiutils.dll</HintPath>
</Reference>
<Reference Include="assembly_valheim_publicized, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Libs\assembly_valheim_publicized.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>Libs\BepInEx.dll</HintPath>
</Reference>
<Reference Include="SkillInjector">
<HintPath>Libs\SkillInjector.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\HigherSkills\HigherSkills\Libs\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>Libs\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>Libs\UnityEngine.ImageConversionModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Libs\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Libs\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>..\..\..\..\valheim_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Config\OverhaulsConfig.cs" />
<Compile Include="Config\TamingConfig.cs" />
<Compile Include="Config\CraftingConfig.cs" />
<Compile Include="Config\SailingConfig.cs" />
<Compile Include="Config\VitalityConfig.cs" />
<Compile Include="Config\StrengthConfig.cs" />
<Compile Include="Config\HuntingConfig.cs" />
<Compile Include="ModSkills\NewSkills\Hunting.cs" />
<Compile Include="ModSkills\NewSkills\Taming.cs" />
<Compile Include="ModSkills\Overhauls\JumpMod.cs" />
<Compile Include="ModSkills\Overhauls\DropsRocksWood.cs" />
<Compile Include="ModSkills\NewSkills\Crafting.cs" />
<Compile Include="ModSkills\NewSkills\Sailing.cs" />
<Compile Include="ModSkills\NewSkills\Vitality.cs" />
<Compile Include="ModSkills\NewSkills\Strength.cs" />
<Compile Include="ModSkills\Overhauls\SwimMod.cs" />
<Compile Include="ModSkills\Overhauls\CrouchMod.cs" />
<Compile Include="UI\SkillIcons.cs" />
<Compile Include="Utility\EmbeddedAssests.cs" />
<Compile Include="Utility\Helper.cs" />
<Compile Include="Config\AGeneralConfig.cs" />
<Compile Include="MoreSkills.cs" />
<Compile Include="Config\Info.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utility\Instances.cs" />
</ItemGroup>
<ItemGroup>
<WCFMetadata Include="Connected Services\" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Assets\Icons\strengthicon.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Assets\Icons\sailingicon.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Assets\Icons\craftingicon.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Assets\Icons\huntingicon.png" />
<EmbeddedResource Include="Assets\Icons\vitalityicon.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Assets\Icons\tamingicon.png" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>