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Camera.h
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#pragma once
#include <GL\glew.h>
#include <glm\glm.hpp>
#include <glm\gtc\matrix_transform.hpp>
#include <GLFW\glfw3.h>
class Camera
{
public:
Camera();
Camera(glm::vec3 startPosition, glm::vec3 startUp, GLfloat startYaw, GLfloat startPitch, GLfloat startMoveSpeed, GLfloat startTurnSpeed);
void keyControl(bool* keys, GLfloat deltaTime);
void mouseControl(GLfloat xChange, GLfloat yChange);
glm::vec3 getCameraPosition();
static float fov;
glm::mat4 calculateViewMatrix();
~Camera();
static void scroll_callback(GLFWwindow* window, double xoffset, double yoffset);
private:
glm::vec3 position;
glm::vec3 front;
glm::vec3 up;
glm::vec3 right;
glm::vec3 worldUp;
GLfloat yaw;
GLfloat pitch;
GLfloat moveSpeed;
GLfloat turnSpeed;
bool grounded = true;
float CurrentVelocity = 0;
void update();
};