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bone.h
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/*
MabiMe Character Simulator - by Yai (Sophie N)
Email: sinoc300@gmail.com
Copyright (C) 2016
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BONE_H
#define BONE_H
#include "PackReader/frmreader.h"
#include <QtOpenGL>
#include <QQuaternion>
#include <QMatrix4x4>
class Bone
{
public:
Bone(QList<FRM::Bone*> *boneData, int boneIndex, Bone *parent = nullptr);
const QString getName();
const QMatrix4x4 getMatrix();
const QMatrix4x4 getLocalMatrix();
void setX(GLfloat x);
void setY(GLfloat y);
Bone *findBone(QString boneName);
Bone *getParent();
QList<Bone*> getChildren();
private:
QVector3D translation;
QVector3D scale;
QQuaternion rotation;
QMatrix4x4 worldMatrix;
QMatrix4x4 bindMatrix;
QString name;
int id;
Bone *parentBone;
QList<Bone*> children;
void updateBone();
};
#endif // BONE_H