Releases: google/filament
Releases · google/filament
v1.32.0
- fog: fixed fog height falloff and computation precision on mobile [
⚠️ Recompile Materials] - materials: new alphaToCoverage property can be used to control alpha to coverage behavior
- materials: added
getUserWorldFromWorldMatrix()
andgetUserWorldPosition()
to retrieve the API-level (user) world position in materials. DeprecatedgetWorldOffset()
. [⚠️ Recompile Materials] - engine: fix precision issue with
shading_view
in large scenes - vulkan: readPixels is now async (#6560)
v1.31.7
v1.31.6
v1.31.5
v1.31.4
v1.31.3
v1.31.2
v1.31.1
v1.31.0
- java: fix confusing typo in Camera documentation
- engine: the output color space can be set on
ColorGrading
. This API currently has limitations,
please refer to the documentation for more details - Support for RGTC and BPTC texture compression
- engine: fix TransformManager high precision mode when using transactions
- web: added TypeScript definition for
Engine.destroy
- materials:
getNormalizedViewportCoord()
now returns the logical (i.e. user) viewport
normalized position and keeps z reversed [⚠️ Recompile Materials] - backend: workaround Adreno shader compiler bug (#6355) [
⚠️ Recompile Materials] - geometry: change computing tangent basis from normal vector to use Frisvad's method