Releases: google/filament
Releases · google/filament
v1.50.5
- android: NDK 26.1.10909125 is used by default
- android: Minimum API level on Android is now API 21 instead of API 19. This allows the use of OpenGL ES 3.1
- rendering: New PBR Neutral tone mapper, designed to preserve materials color appearance
- android: Change default frameRateOptions.interval to 1.0
v1.50.4
Merge branch 'rc/1.50.4' into release
v1.50.3
- fixes builds fail when path to build directory contains spaces
- add nullability attributes to filament public APIs
- Resource allocator cache params can be set in Engine::Config
- [release] update base64 command (#7559)
v1.50.2
[release] update `base64` command (#7559)
Seems like a `-i` is now necessary for the command. Note that we recently startede using mac-mx machines.
v1.50.1
- Metal: fix some shader artifacts by disabling fast math optimizations.
- backend: remove
atan2
overload which had a typo and wasn't useful. Fixes b/320856413.
- utils: remove usages of
SpinLock
. Fixes b/321101014.
v1.50.0
- engine: TAA now supports 4x upscaling [BETA] [⚠️ New Material Version]
v1.49.3
- matc: Generate stereo variants for FL0 materials [⚠️ Recompile materials]
v1.49.2
Merge branch 'rc/1.49.2' into release
v1.49.1
Merge branch 'rc/1.49.1' into release
v1.49.0
- matc: Fix ESSL 1.0 codegen when using external samplers [⚠️ Recompile materials]
- matc: Generate skinning variants for FL0 materials [⚠️ Recompile materials]