You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Oct 26, 2023. It is now read-only.
I am trying to use the Augmented Images feature inside Unreal Engine 4.25.
The SDK examples are not compatible with 4.25, but I have been able to use them as reference.
I created a session config(see attached image) and multiple candidate images(ARCandiateImage).
The session config has been set as parameter of the StartARSession function. It is triggered by the Event BeginPlay event,
When I launch the game, the camera overlay is completely black. But if I remove the candidate images from the config,
it gets back to normal.
Am I missing something? My phone is a Pixel 2.
Thank you!
The text was updated successfully, but these errors were encountered:
Hello,
I am trying to use the Augmented Images feature inside Unreal Engine 4.25.
The SDK examples are not compatible with 4.25, but I have been able to use them as reference.
I created a session config(see attached image) and multiple candidate images(ARCandiateImage).
The session config has been set as parameter of the StartARSession function. It is triggered by the Event BeginPlay event,
When I launch the game, the camera overlay is completely black. But if I remove the candidate images from the config,
it gets back to normal.
Am I missing something? My phone is a Pixel 2.
Thank you!
The text was updated successfully, but these errors were encountered: