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WIP Builds 4 #2037
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Current master + Threaded mode by fzurita: |
Hello gonetz! Are there any new wip builds? |
Not yet. You may find experimental builds here: #1885 |
Master + file tex storage + refreshed GUI: |
@DonelBueno added file tex storage option; GUI refreshed. |
gonetz, the information tips for antialiasing are not showing in this version. |
Can you explain what the difference between "Use file storage instead of memory cache", "Use file storage instead of memory cache", and "Save enhanced texture cache to hard disk" are? I thought this was a "disable hires texture preloading" kind of feature but I seem to be mistaken (and possibly bugged. I'll make a full bug report since it's a full WIP Build now.) |
@gonetz, can we have a build with the latest changes from master? Thanks in advance. |
@JustNoon I tried to explain it in #2079 |
@DonelBueno I'm close to completion of #1548. I'll make new WIP build when it will be finished. |
@gonetz Ok, thanks for letting me know. |
Master + file tex storage + refreshed GUI + depth copy option: Depth copy is for Reshade, see #1548 You also need to enable depth copy to main buffer in plugin's settings. |
Current master. MacOsX build: |
@gonetz is it possible to add the 'zilmar-spec' build to appveyor? |
Zilmar-spec build requires static QT libs, which take ~2GB and thus not included into GLideN64 repository. I don't know how to setup appveyor to take the libs from an external source. |
@gonetz thanks for the quick response I understand. I'm not sure if that is really easy to do, to get the libs from external sources into appveyor. Is there a guide how to set up the build environment to build the Zilmar-spec build locally? Or could you send me which tools are needed? Thanks in advance. |
a guide how to set up the build environment to build the Zilmar-spec build locally |
Current master + Shaders cleanup |
@bladeoner see #2132, it makes Appveyor build all versions of GLideN64 automatically |
Will this thread remain open then? What about feature builds? Will those have a separate ticket? Or link to the current Pull Request with the feature, and tell people to download the builds thru the "1 check passed > Details" option at the bottom of the pull request. AppVeyor currently builds for the master branch only. Do you think it should be changed so it builds all branches? |
Yes, at least until next public release.
Depends on situation. Some will be posted here, some in tickets.
I don't see the need for this atm. |
Current master. MacOsX build (mupen64plus + GLideN64): |
Current MacOsX build (mupen64plus + GLideN64): |
@gonetz Just wondering, when will you make public the LLE code updates? |
I need more time to complete LLE tasks and cleanup the code. If I'll be lucky to find the source of the depth fighting issue, it can go public this year. Otherwise, it will be someday later. |
Ok, thanks for the update! |
Texture changes by standard-two-simplex, see #2097 for details |
Thanks for the report, I will check it soon. |
gonetz, the current masters after the Nov 4th one are producing corrupted hires textures. Is this normal, I mean, are these masters any different from the Nov 4th one? Should I open an issue for this? |
@dezraj Please open an issue because I do not know about corrupted hires textures. |
Current MacOsX build (mupen64plus + GLideN64): |
Where can I get the latest build? |
Check the readme of this repository. |
Thread for WIP builds links. No feedback in that thread please.
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