From 3a67eb26754d779b308d478e92b5d12252c70a5a Mon Sep 17 00:00:00 2001
From: Yuri Sizov <yuris@humnom.net>
Date: Wed, 29 Nov 2023 17:39:39 +0100
Subject: [PATCH] Disable a prohibitively slow code branch when reparenting
 nodes

---
 editor/scene_tree_dock.cpp | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index a94c978a1ae8..98c16f5c5962 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -1762,6 +1762,8 @@ bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_var
 			}
 		} break;
 
+// FIXME: This approach causes a significant performance regression, see GH-84910.
+#if 0
 		case Variant::OBJECT: {
 			Resource *resource = Object::cast_to<Resource>(r_variant);
 			if (!resource) {
@@ -1792,6 +1794,7 @@ bool SceneTreeDock::_check_node_path_recursive(Node *p_root_node, Variant &r_var
 			}
 			break;
 		};
+#endif
 
 		default: {
 		}