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When importing obj made in Blender, making it unique and saving as .tres geometry becomes slightly warped. Location of vertices changes and meshes no longer align together.
Steps to reproduce
Terrain_01_GEO.zip
Import obj into Godot
Place the mesh into a new scene. From inspector make the mesh unique. Save it as .tres
In the project I collect meshes into a mesh library for a gridmap. Original objs align perfectly, but new treses produce gaps between tiles.
Minimal reproduction project (MRP)
no need
The text was updated successfully, but these errors were encountered:
Tested versions
v4.2.2.stable.official [15073af]
System information
Win10
Issue description
When importing obj made in Blender, making it unique and saving as .tres geometry becomes slightly warped. Location of vertices changes and meshes no longer align together.
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Steps to reproduce
Terrain_01_GEO.zip

Import obj into Godot
Place the mesh into a new scene. From inspector make the mesh unique. Save it as .tres
In the project I collect meshes into a mesh library for a gridmap. Original objs align perfectly, but new treses produce gaps between tiles.
Minimal reproduction project (MRP)
no need
The text was updated successfully, but these errors were encountered: