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Normalmap Importing (s3tc.stex) not working on certain Normal Map Textures in 3D graphics. #9311
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Isn't this a dupe of #9267? |
Maybe, but this is a different outcome for me. Nonetheless I just wanted to point out what I encountered just so then I hopefully wasn't the only one witnessing this bug. |
I didn't know there's an alpha build yet 🤔 |
It was a source code compilation using scons. Sorry. I should have elaborated on that. |
UPDATE, I realized that one of the older 3.0 builds actually managed to load Normals appropriately: https://github.com/godotengine/godot/tree/47b34bf79be1ba2fe4a99c8931732efac68a0b87 The link to the Tree build where Reduzio released a patch for Intel based computers: "Remove error spam on Intel, closes #8665" Allows the engine to read, load, and convert the Normals correctly into the s3tc.stex and other stex files. With that in mind, was there any difference between this build and the most recent patch update that caused the Normalmaps to be glitched out in s3tc.stex files? |
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QUICK UPDATE: I have successfully narrowed down where the glitch was occurring using the
Somehow this patch caused the normalmap glitch to occur, can somebody confirm this and that which files are affected? P.S. I was testing textures at 4096x4096. |
Oh, I actually had nothing to do with the normal map detection part so best ping @reduz I'll try to take a look too |
this is fixed now, closing |
Operating system or device - Godot version:
3.0 Alpha Source Code Build, Windows 10 Pro, Wacom Cintiq Companion 2
Issue description:
I was trying to import a normalmap onto an object to test the PBR shading, but unfortunately, somewhere during the import process, the s3tc.stex didn't import the texture the right way...
This link shows a screenshot with cut pieces attached of what I am talking about
The engine somehow hasn't read or imported the normalmap correctly and now the object is completely glitched. In the resource tab the imported normalmap looks glitched in the preview, and the inspector editor isn't loading the normalmap texture.
Steps to reproduce:
I've included the albedo, roughness, rim, and normalmap textures so then you can see if you're seeing the same problem.
Let me know if you're having the same problem, because I think either I did something wrong with the normalmapping or that the import process needs a tweak for normalmapping.
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