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Operating system or device - Godot version:
Windows - Radeon RX 480 - master (9570fb1)
Issue description:
When I enable Refraction or Subsurface Scattering in the SpatialMaterial, I get the same error over and over:
ERROR: _gl_debug_print: GL ERROR: Source: OpenGL
Type: Performance
ID: 108 Severity: A
Message: glBlitFramebuffer was called with either GL_DEPTH_BUFFER_BIT or GL_STENCIL_BUFFER_BIT set while there was no valid depth/stencil attachment on the draw framebuffer
At: drivers\gles3\rasterizer_gles3.cpp:123
The text was updated successfully, but these errors were encountered:
akien-mga
changed the title
Stream of errors when enabling refraction and SSS
Stream of errors when enabling refraction and SSS [radeon, Windows]
Jun 30, 2017
Operating system or device - Godot version:
Windows - Radeon RX 480 - master (9570fb1)
Issue description:
When I enable Refraction or Subsurface Scattering in the SpatialMaterial, I get the same error over and over:
The text was updated successfully, but these errors were encountered: