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Model for testing materials in Godot #9118
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That looks really cool! |
It has a godot Logo on it !!! why is the logo a different material. does it has two material channels? (are multiple material channels even supported?) Why is it an issue? Are you planning to implement this as a default material testing object? |
@toger5 I made issue so it wont get lost and anybody can download. There was idea on IRC to have one of those. Although I don't know for what purpose exactly. xD |
Oh I had idea to animate one of the parts. Will update DAE soon to support this xD |
looks nice, except for the stand it's too long and thin. |
@tGuMedia |
That visible UV seam kind of bothers me, but I guess its useful for it helps notice any normal map issues. |
Now that's more like it, now can we have that replace the broken test-cube? 😄 |
What if the test cube is replaced by a "test mesh instance" with a primitive as resource ? In the same way as the collision shape gives a choice between several shapes. Is it a good idea ? |
this was used already and works great, thanks! |
Zip with DAE and .blend:
GodotBall.zip
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