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If you are in the bezier view of an animation and press the stop/pause button while the animation isn't playing, it will jump to the beginning of the animation correctly, but it will also jump out of the bezier view back into the track view.
Godot_v4.2.1-stable_win64_oAMoQygIJs.mp4
This seems to be because the animation is reassigned when pressing the pause button.
Commenting out this line will resolve the issue, but I'm guessing the assignment happens for a reason.
Tested versions
4.2.1.stable and Master
System information
Windows 11, Vulkan, Forward+
Issue description
If you are in the bezier view of an animation and press the stop/pause button while the animation isn't playing, it will jump to the beginning of the animation correctly, but it will also jump out of the bezier view back into the track view.
Godot_v4.2.1-stable_win64_oAMoQygIJs.mp4
This seems to be because the animation is reassigned when pressing the pause button.
Commenting out this line will resolve the issue, but I'm guessing the assignment happens for a reason.
godot/editor/plugins/animation_player_editor_plugin.cpp
Line 306 in 9b94c80
I believe the issue was introduced with this PR. #71321
Steps to reproduce
Minimal reproduction project (MRP)
bezier_stop_issue.zip
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