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Varying in shader is not working #8749

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SirPigeonz opened this issue May 13, 2017 · 0 comments
Closed

Varying in shader is not working #8749

SirPigeonz opened this issue May 13, 2017 · 0 comments
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@SirPigeonz
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SirPigeonz commented May 13, 2017

Ubuntu - Godot version: 3.0 master
nvidia GeForce GTX 570

Issue description:

Varying variables are not working in shader lang.
When I try to use it, mesh that has assigned current shader becomes big white something :D

Steps to reproduce:
Try:

varying vec4 meh;

void vertex() {
	meh = vec4(0);
}
@27thLiz 27thLiz added this to the 3.0 milestone May 13, 2017
@akien-mga akien-mga changed the title 3.0 - Varying in shader is not working Varying in shader is not working May 18, 2017
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