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Ubuntu - Godot version: 3.0 master nvidia GeForce GTX 570
Issue description:
Varying variables are not working in shader lang. When I try to use it, mesh that has assigned current shader becomes big white something :D
Steps to reproduce: Try:
varying vec4 meh; void vertex() { meh = vec4(0); }
The text was updated successfully, but these errors were encountered:
reduz
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Ubuntu - Godot version: 3.0 master
nvidia GeForce GTX 570
Issue description:
Varying variables are not working in shader lang.
When I try to use it, mesh that has assigned current shader becomes big white something :D
Steps to reproduce:
Try:
The text was updated successfully, but these errors were encountered: