-
-
Notifications
You must be signed in to change notification settings - Fork 21.6k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Editor doesn't detect external scene changes and silently overwrites file #8615
Comments
Need some testing but we got message (file has change) also during LD when scene is open in editor and markt as changed(*) and "sometimes" it doesn't overwrite when scene isn't open in editor. |
I'm getting the same issue here - would be nice to have a referesh button that would resync the scene with the file .tscn or to have it automatically detect a change. |
That can be problematic for client/server where you need to have two Godots open for simultaneous debugging |
Just wondering, is there any error message in the console? |
First of all thank you for your report and sorry for the delay. We released Godot 3.0 in January 2018 after 18 months of work, fixing many old issues either directly, or by obsoleting/replacing the features they were referring to. We still have hundreds of issues whose relevance/reproducibility needs to be checked against the current stable version, and that's where you can help us. For bug reports, please also make sure that the issue contains detailed steps to reproduce the bug and, if possible, a zipped project that can be used to reproduce it right away. This greatly speeds up debugging and bugfixing tasks for our contributors. Our Bugsquad will review this issue more in-depth in 15 days, and potentially close it if its relevance could not be confirmed. Thanks in advance. Note: This message is being copy-pasted to many "stale" issues (90+ days without activity). It might happen that it is not meaningful for this specific issue or appears oblivious of the issue's context, if so please comment to notify the Bugsquad about it. |
Closing as a duplicate of #11803, which has more information about the issue. |
Tested in Godot v3.0.stable.official Godot not identify modified file edited externally. |
Operating system or device - Godot version:
Mac OS X 10.11.6, Windows 10
Godot version v2.1.3.stable.offical
Issue description:
When updating a scene outside the Godot instance, it is overwritten without any warnings / messages etc.
This means that in practice - you have to close down a scene before doing things like for example git sync. One could discuss the practice of editing the same scene at once, but a least a warning or an indicator or similar would have been beneficial. Other parts of Godot handle automatic reloading and many editors warn you about file changes outside the disk. We discovered this during LD and it became hard to patch stuff up.
Steps to reproduce:
Link to minimal example project:
Not needed
The text was updated successfully, but these errors were encountered: