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Updated to 4.2 after 4.0 using the same workaround for running it on OpenGL3 (i.e. --rendering-driver opengl3 parameter). The font in the Project Manager ONLY has changed to this. The project editor itself and everything else is fine.
Steps to reproduce
Launching 4.2 stable .exe with "--rendering-driver opengl3" parameter
Minimal reproduction project (MRP)
Not required
The text was updated successfully, but these errors were encountered:
Tested versions
Was not present in 4.0
After update to 4.2 the bug occured
System information
Win10 ; Godot 4.2 stable ; OpenGL3 rendering mode (GPU: Intel HD 520)
Issue description
Updated to 4.2 after 4.0 using the same workaround for running it on OpenGL3 (i.e. --rendering-driver opengl3 parameter). The font in the Project Manager ONLY has changed to this. The project editor itself and everything else is fine.
![Lqe5g](https://private-user-images.githubusercontent.com/111675193/289338454-4221f802-9cbe-4820-9655-0d6e327839fe.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3MzkwNzc0OTQsIm5iZiI6MTczOTA3NzE5NCwicGF0aCI6Ii8xMTE2NzUxOTMvMjg5MzM4NDU0LTQyMjFmODAyLTljYmUtNDgyMC05NjU1LTBkNmUzMjc4MzlmZS5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjUwMjA5JTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI1MDIwOVQwNDU5NTRaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT1kM2JiNjE2YTQ3OTMxOWFlN2ZlOWJmYzM0Zjk0ZDY4NTdiNGYyNWEwMDJjZWU0NWU1ZmM4NTM0MzY4ZTExOTI4JlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCJ9.k_EHWzIiVnwSQvEz3khOQ8yWbn0Vm-arllfRmqIh4g8)
Steps to reproduce
Launching 4.2 stable .exe with "--rendering-driver opengl3" parameter
Minimal reproduction project (MRP)
Not required
The text was updated successfully, but these errors were encountered: