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ParticleProcessMaterial breaks when using anim_offset_curve #84819

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gokiburikin opened this issue Nov 12, 2023 · 0 comments · Fixed by #84829
Closed

ParticleProcessMaterial breaks when using anim_offset_curve #84819

gokiburikin opened this issue Nov 12, 2023 · 0 comments · Fixed by #84829

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@gokiburikin
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gokiburikin commented Nov 12, 2023

Godot version

v4.2.beta5.official [4c96e96]

System information

Godot v4.2.beta5 - Windows 10.0.19044 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.3623) - Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (16 Threads)

Issue description

ParticleProcessMaterial breaks when using anim_offset_curve. If you Convert to ShaderMaterial the CurveTexture and make the curve as a shader_param it works.

x264.Godot_v4.2-beta5_win64_2023-11-12_17-46-01.mp4

Steps to reproduce

Set a CurveTexture for the anim_offset_curve of an animated ParticleProcessMaterial and witness the disobedience.

Minimal reproduction project

particle-curve-mrp.zip

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