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Windows 7x64, GLES3: OpenGL API 3.3.11672 Core Profile Forward-Compatible Context - Compatibility - Using Device:ATI Radeon HD 4800 Series
Issue description
When you launch Godot version 4.0.2, the program starts. Starting from version 4.1, when you launch the application, the program closes after a few seconds. When running via the console with the --rendering-driver opengl3 switch, the console displays the following error.
ERROR: SceneShaderGLES3: Fragment shader compilation failed:
Fragment shader failed to compile with the following errors:
ERROR: 0:414: error(#185) Array size must be a constant integer expression
ERROR: 0:422: error(#185) Array size must be a constant integer expression
ERROR: error(#273) 2 compilation errors. No code generated
at: _display_error_with_code (drivers/gles3/shader_gles3.cpp:242)
ERROR: Method/function failed.
at: _compile_specialization (drivers/gles3/shader_gles3.cpp:384)
Steps to reproduce
run the command in the console: Godot_v4.1.3-stable_win64.exe --rendering-driver opengl3
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
4.1.3-stable
System information
Windows 7x64, GLES3: OpenGL API 3.3.11672 Core Profile Forward-Compatible Context - Compatibility - Using Device:ATI Radeon HD 4800 Series
Issue description
When you launch Godot version 4.0.2, the program starts. Starting from version 4.1, when you launch the application, the program closes after a few seconds. When running via the console with the --rendering-driver opengl3 switch, the console displays the following error.
Steps to reproduce
run the command in the console:
Godot_v4.1.3-stable_win64.exe --rendering-driver opengl3
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: