Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Godot application won't launch. #84429

Closed
DenisItStep opened this issue Nov 3, 2023 · 1 comment
Closed

Godot application won't launch. #84429

DenisItStep opened this issue Nov 3, 2023 · 1 comment

Comments

@DenisItStep
Copy link

DenisItStep commented Nov 3, 2023

Godot version

4.1.3-stable

System information

Windows 7x64, GLES3: OpenGL API 3.3.11672 Core Profile Forward-Compatible Context - Compatibility - Using Device:ATI Radeon HD 4800 Series

Issue description

When you launch Godot version 4.0.2, the program starts. Starting from version 4.1, when you launch the application, the program closes after a few seconds. When running via the console with the --rendering-driver opengl3 switch, the console displays the following error.

ERROR: SceneShaderGLES3: Fragment shader compilation failed:
Fragment shader failed to compile with the following errors:
ERROR: 0:414: error(#185) Array size must be a constant integer expression
ERROR: 0:422: error(#185) Array size must be a constant integer expression
ERROR: error(#273) 2 compilation errors.  No code generated

   at: _display_error_with_code (drivers/gles3/shader_gles3.cpp:242)
ERROR: Method/function failed.
   at: _compile_specialization (drivers/gles3/shader_gles3.cpp:384)

errors

Steps to reproduce

run the command in the console:
Godot_v4.1.3-stable_win64.exe --rendering-driver opengl3

Minimal reproduction project

N/A

@Calinou
Copy link
Member

Calinou commented Nov 3, 2023

Thanks for the proposal! Consolidating in #78888.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants