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Enabling HDR 2D changes editor colors #80912

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torcado194 opened this issue Aug 23, 2023 · 0 comments
Open

Enabling HDR 2D changes editor colors #80912

torcado194 opened this issue Aug 23, 2023 · 0 comments

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@torcado194
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Godot version

v4.2.dev3.official [013e8e3]

System information

Godot v4.2.dev3 - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 31.0.15.2824) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)

Issue description

After enabling the HDR 2D setting in Project Settings > Rendering > Viewport and restarting Godot, the colors in the editor change.
I believe this is an alpha compositing issue as described in #80868, since the elements that change are all faded overlay elements (such as the highlight rectangle for the currently selected code editor line).

before after
image image

Aside from making things a bit uglier, this makes grayed-out options even harder to differentiate.

Steps to reproduce

  1. Enable the HDR 2D setting in Project Settings > Rendering > Viewport
  2. Restart Godot

Minimal reproduction project

N/A

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