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v4.1.stable.official [9704596]
Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce MX330 (NVIDIA; 30.0.15.1169) - 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz (8 Threads)
Calling RichTextLabel's select_all method has no visual indicator, but it must have one.
RichTextLabel
select_all
selection_enabled
true
$RichTextLabel.select_all()
_ready
RichTextLabel_bug.zip
The text was updated successfully, but these errors were encountered:
Successfully merging a pull request may close this issue.
Godot version
v4.1.stable.official [9704596]
System information
Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce MX330 (NVIDIA; 30.0.15.1169) - 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz (8 Threads)
Issue description
Calling
RichTextLabel
'sselect_all
method has no visual indicator, but it must have one.Steps to reproduce
RichTextLabel
nodeselection_enabled
value to betrue
$RichTextLabel.select_all()
method in_ready
Minimal reproduction project
RichTextLabel_bug.zip
The text was updated successfully, but these errors were encountered: