Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

RichTextLabel select_all method has no visual indicator #79670

Closed
Nabeel20 opened this issue Jul 19, 2023 · 0 comments · Fixed by #79818
Closed

RichTextLabel select_all method has no visual indicator #79670

Nabeel20 opened this issue Jul 19, 2023 · 0 comments · Fixed by #79818
Milestone

Comments

@Nabeel20
Copy link

Godot version

v4.1.stable.official [9704596]

System information

Godot v4.1.stable - Windows 10.0.22621 - Vulkan (Forward+) - dedicated NVIDIA GeForce MX330 (NVIDIA; 30.0.15.1169) - 11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz (8 Threads)

Issue description

Calling RichTextLabel's select_all method has no visual indicator, but it must have one.

Steps to reproduce

  • Add RichTextLabel node
  • Set selection_enabled value to be true
  • Call $RichTextLabel.select_all() method in _ready

Minimal reproduction project

RichTextLabel_bug.zip

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants