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3D OpenGL rendering (Compatibility) is completely black --works normally in 2D #79597

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sayuo4 opened this issue Jul 18, 2023 · 2 comments
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@sayuo4
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sayuo4 commented Jul 18, 2023

Godot version

v4.1.1.stable.official [bd6af8e]

System information

Godot v4.1.1.stable - Windows 10.0.19045 - Vulkan (Compatibility) - AMD Radeon HD 7480D () - AMD A4-5300B APU with Radeon(tm) HD Graphics (2 Threads)

Issue description

When creating a new project, the 3D rendering is completely black, and when moving/looking around, some strange things appear as shown in the following images.
image
image

When restarting the engine, the problem is partially resolved. The background/environment appears correctly, but the 3D objects cannot be seen as shown in the following image.
image

I can confidently say that the problem is not from my device because it was working normally in v4.0.3.

Steps to reproduce

Just create a new project and in the renderer option, choose Compatibility (not sure if the problem exists for other people.)

Minimal reproduction project

N/A

@Calinou
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Calinou commented Jul 18, 2023

Does disabling shader caching as instructed in #79115 (comment) affect this in any way?

@sayuo4
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sayuo4 commented Jul 18, 2023

Does disabling shader caching as instructed in #79115 (comment) affect this in any way?

No, there was no noticeable difference in the problem after disabling shader caching.

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