You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Endeavour OS Zen Kernel 6.3 Ryzen 5900x Nvidia RTX 2080TI 11GB (proprietary drivers)
Issue description
When connecting a nodes signal to a local function using += in C# functions such as IsConnected or Disconnect don't recognize the signals connected and therefore fail / return nothing.
Steps to reproduce
Connect a nodes signal to a local function using Node.signal += localFunction;
Attempt to use a signal controller that requires finding the signal such as `IsConnected'
It won't recognize the existence of the signal and in the case of IsConnected will return false always.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
Godot version
4.0.3.stable.mono
System information
Endeavour OS Zen Kernel 6.3 Ryzen 5900x Nvidia RTX 2080TI 11GB (proprietary drivers)
Issue description
When connecting a nodes signal to a local function using
+=
in C# functions such asIsConnected
orDisconnect
don't recognize the signals connected and therefore fail / return nothing.Steps to reproduce
Node.signal += localFunction;
IsConnected
will return false always.Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: