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Happens because we try to treat the string "Favorites" as a filepath. It seems that for this case FileSystemDock has a bunch of checks if the value stored in the metadata equals "Favorites". Wondering if it can be implemented better (or at least string comparison could be more efficient, perhaps?)
Godot version
v4.1.dev.custom_build [f581f21]
System information
Linux Mint 21.1, NVIDIA GeForce GTX 1050 Ti, Vulkan API 1.3.205
Issue description
This is a regression from #63263. cc @KoBeWi
Steps to reproduce
Just hover your mouse over the Favorites in the FileSystem dock.
Minimal reproduction project
N/A
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