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Background energy multiplier affects fog rendering #74370

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atirut-w opened this issue Mar 4, 2023 · 1 comment · Fixed by #75812
Closed

Background energy multiplier affects fog rendering #74370

atirut-w opened this issue Mar 4, 2023 · 1 comment · Fixed by #75812

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@atirut-w
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atirut-w commented Mar 4, 2023

Godot version

v4.0.stable.official [92bee43]

System information

Windows 11, Forward+, AMD Radeon RX 6700 XT

Issue description

When fogs are rendered over the background, they get affected by the background energy multiplier, which is incorrect. If the multiplier is at 0, fogs will be rendered completely black unless they render over a mesh.

image
image

Steps to reproduce

  1. Set up a scene with a cube, a spotlight, and any kind of fog enabled
  2. Change the background energy multiplier

Minimal reproduction project

Fog Problem.zip

@RandomCatDude
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This affects all fog, not just volumetric.

@atirut-w atirut-w changed the title Background energy multiplier affects volumetric fogs Background energy multiplier affects fog rendering Mar 5, 2023
@Chaosus Chaosus modified the milestones: 4.1, 4.x Mar 21, 2023
@akien-mga akien-mga modified the milestones: 4.x, 4.1 Apr 11, 2023
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4 participants