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When fogs are rendered over the background, they get affected by the background energy multiplier, which is incorrect. If the multiplier is at 0, fogs will be rendered completely black unless they render over a mesh.
Steps to reproduce
Set up a scene with a cube, a spotlight, and any kind of fog enabled
Godot version
v4.0.stable.official [92bee43]
System information
Windows 11, Forward+, AMD Radeon RX 6700 XT
Issue description
When fogs are rendered over the background, they get affected by the background energy multiplier, which is incorrect. If the multiplier is at 0, fogs will be rendered completely black unless they render over a mesh.
Steps to reproduce
Minimal reproduction project
Fog Problem.zip
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