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Same issue for me, but with GPU Particles 2D. I know there were a lot of renames and breaking changes in this beta (16). What's interesting is that in the editor, the node type shows up as GPUParticles2D, but in code it is now GpuParticles2D. Not sure if that makes a difference. Usually, the node name and the class name are the same.
ScriptManagerBridge.cs:101 @ IntPtr Godot.Bridge.ScriptManagerBridge.CreateManagedForGodotObjectBinding(Godot.NativeInterop.godot_string_name* , IntPtr ): System.InvalidOperationException: Wrapper class not found for type: GPUParticles2D <C# Error> System.InvalidOperationException <C# Source> /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs:101 @ IntPtr Godot.Bridge.ScriptManagerBridge.CreateManagedForGodotObjectBinding(Godot.NativeInterop.godot_string_name* , IntPtr ) <Stack Trace> ScriptManagerBridge.cs:101 @ IntPtr Godot.Bridge.ScriptManagerBridge.CreateManagedForGodotObjectBinding(Godot.NativeInterop.godot_string_name* , IntPtr )
Godot version
4.0 beta 16 mono
System information
win11
Issue description
Wrapper class not found for type: GPUParticles3D
CONSOLE SAY:
E 0:00:01:0387 ScriptManagerBridge.cs:101 @ IntPtr Godot.Bridge.ScriptManagerBridge.CreateManagedForGodotObjectBinding(Godot.NativeInterop.godot_string_name* , IntPtr ): System.InvalidOperationException: Wrapper class not found for type: GPUParticles3D
<C# Error> System.InvalidOperationException
<C# Source> /root/godot/modules/mono/glue/GodotSharp/GodotSharp/Core/Bridge/ScriptManagerBridge.cs:101 @ IntPtr Godot.Bridge.ScriptManagerBridge.CreateManagedForGodotObjectBinding(Godot.NativeInterop.godot_string_name* , IntPtr )
ScriptManagerBridge.cs:101 @ IntPtr Godot.Bridge.ScriptManagerBridge.CreateManagedForGodotObjectBinding(Godot.NativeInterop.godot_string_name* , IntPtr )
Steps to reproduce
Call this in C#
Minimal reproduction project
1 scene with:
Add c# script to rood node.
GetNode gpu particle
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