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In Node3D there's a method GetWorld3d(), if you go through it you can see it like this:
public World3D GetWorld3d() => (World3D) NativeCalls.godot_icall_0_49(Node3D.MethodBind32, Object.GetPtr((Object) this));
It gives World3D but it's called GetWorld3d, since everything is now either 2D or 3D I assume this was just missed? :)
I'm not sure if this belongs to one of the renaming issues here or not I'm a little bit lost in them not sure what is currently relevant or not so I apologize in case I should have added this just as a post in the discussion.
It's not a serious issues but inconsistency which slipped through I guess.
Steps to reproduce
See above.
Minimal reproduction project
Nothing.
The text was updated successfully, but these errors were encountered:
Godot version
4.0 beta 10
System information
Windows 10, Nvidia GTX 1660Ti, Vulkan
Issue description
In
Node3D
there's a methodGetWorld3d()
, if you go through it you can see it like this:It gives
World3D
but it's calledGetWorld3d
, since everything is now either2D
or3D
I assume this was just missed? :)I'm not sure if this belongs to one of the renaming issues here or not I'm a little bit lost in them not sure what is currently relevant or not so I apologize in case I should have added this just as a post in the discussion.
It's not a serious issues but inconsistency which slipped through I guess.
Steps to reproduce
See above.
Minimal reproduction project
Nothing.
The text was updated successfully, but these errors were encountered: