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[C#] casing of method GetWorld3d in Node3D does not capitalize the letter D as the set convention in 4.0. #70725

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viksl opened this issue Dec 30, 2022 · 1 comment

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@viksl
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viksl commented Dec 30, 2022

Godot version

4.0 beta 10

System information

Windows 10, Nvidia GTX 1660Ti, Vulkan

Issue description

In Node3D there's a method GetWorld3d(), if you go through it you can see it like this:

public World3D GetWorld3d() => (World3D) NativeCalls.godot_icall_0_49(Node3D.MethodBind32, Object.GetPtr((Object) this));

It gives World3D but it's called GetWorld3d, since everything is now either 2D or 3D I assume this was just missed? :)

I'm not sure if this belongs to one of the renaming issues here or not I'm a little bit lost in them not sure what is currently relevant or not so I apologize in case I should have added this just as a post in the discussion.

It's not a serious issues but inconsistency which slipped through I guess.

Steps to reproduce

See above.

Minimal reproduction project

Nothing.

@raulsntos
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Duplicate of #28748

@raulsntos raulsntos marked this as a duplicate of #28748 Jan 1, 2023
@raulsntos raulsntos closed this as not planned Won't fix, can't repro, duplicate, stale Jan 1, 2023
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