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Windows 10, Forward+, NVIDIA GeForce GTX 1050 Ti (31.0.15.1694)
Issue description
Updating a Line2D node and creating/freeing GPUParticleEmitter2D nodes will cause graphical artifacts on Godot 4. The same test project built in Godot 3.5.1.stable does not create any artifacts.
Steps to reproduce
Create a Line2D with 2 points
Make one of its points follow the mouse cursor
Create a GPUParticle2D with a script freeing it when a Timer times out
Instance GPUParticle2D nodes at the cursor location when holding down the mouse button
Artifacts will appear when creating particles and moving the line around
On v4.0.beta.custom_build [291add3] after merged PR #70418,
the graphical artifacts produced in the minimal reproduction project in this Issue seems to no longer be an issue.
However, this code in the minimal reproduction project produces a whole wall of errors now, which it did not before. I have not investigated further.
Godot version
4.0.dev (30800d2)
System information
Windows 10, Forward+, NVIDIA GeForce GTX 1050 Ti (31.0.15.1694)
Issue description
Updating a Line2D node and creating/freeing GPUParticleEmitter2D nodes will cause graphical artifacts on Godot 4. The same test project built in Godot 3.5.1.stable does not create any artifacts.
Steps to reproduce
Minimal reproduction project
Project created in Godot 4 - this one will show artifacts
GPU Particle Bug Godot 4.zip
The same project without created in Godot 3 - showing no artifacts
GPU Particle Bug Godot 3.zip
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