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#5993209b
Arch Linux, GeForce RTX 3090 driver: nvidia v: 520.56.06
Alpha handling inside a subviewport still looks different to the same shader outside of one, even when using blend_premul_alpha
blend_premul_alpha
Example project recreated from #17574 with Godot4
Place objects with alpha inside a subviewport, set the subviewport to transparent background.
Set objects shaders to use blend_premul_alpha
Compare the object outside of the subviewport to that inside.
premult_subviewport.zip
The text was updated successfully, but these errors were encountered:
Problem didn't exist, I had to set the size of the viewport correctly.
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Godot version
#5993209b
System information
Arch Linux, GeForce RTX 3090 driver: nvidia v: 520.56.06
Issue description
Alpha handling inside a subviewport still looks different to the same shader outside of one, even when using
blend_premul_alpha
Example project recreated from #17574 with Godot4
Steps to reproduce
Place objects with alpha inside a subviewport, set the subviewport to transparent background.
Set objects shaders to use
blend_premul_alpha
Compare the object outside of the subviewport to that inside.
Minimal reproduction project
premult_subviewport.zip
The text was updated successfully, but these errors were encountered: