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Symbols are not displayed in labels #6834
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I don't see the emojis in Noto Sans, I see no text with Noto Sans Emoji/Color Emoji but can see the pencil. Here, Noto does not show the pencil character if you edit the text: Are you sure the font you had used includes the character? |
How did you get that pencil? Do you mean it's only included in a specific version of Noto? |
@Zylann you import only a single "specimen", the pencil is in the Noto Sans Emoji (imported in Unicode mode) I don't know how to import many specimens in one set to allow characters and emojis in one font, maybe the custom mode is for that. ps: in the PNG files created as resources, with regular noto I don't see any emoji |
@eon-s On QA follow the link with charmap detailing the origin of the character. It is included in Noto Sans/Common and the main problem is it being inaccessible from a ttf file already included in project. So character is there, font is there, godot doesn't display it. |
@ArcFutahito the screenshot suggest you are using Noto Sans Regular, I have tried downloading even extended versions and all show squares, checked the font with KfontView and it does not show any emoji-like symbol. Can you share a link to the font that is supposed to have the emoji symbols and letters in the same file? |
@eon-s I think noto regular should have it? |
I was looking at other fonts, like Open Sans Emoji and Emoji One and realized something, looks like the fonts sometimes have missing parts and when that happens, some kind of fall back to a default font... So, I have tried something and got this: That is the result of Noto Emoji Regular (a small set of symbols https://www.google.com/get/noto/#emoji-zsye ) and Noto Regular as fallback (which does not have any emoji). I don't know if is the intended way to work with fonts on Godot but works. ps: Noto Color Emoji does not works (I was confused, it seems), also other colored fonts, but may not be a Godot issue. |
Huh. I need to try it with dynamic fonts. Also, can you tell me how exactly you added symbols to labels? I've tried a lot of stuff, nothing seems to work |
Hm. So I guess Dynamic Font isn't going to be a thing in my project. That sucks =\ |
@ArcFutahito that mysterious custom mode may have something, because images are there but Unicode can't see them |
This feature can be considered added and working now on Godot 3 |
Godot 2.2 alpha linux x32
@Zylann checked it QA https://godotengine.org/qa/8893/special-characters-in-labels
Godot doesn't display special characters from fonts for some reason.
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