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When using light projector texture on SpotLight3D or OmniLight3D (tested only this two nodes) and enabling distance fade for light, the light projector texture starts to shift when shadow fade begins to take effect. The light projector texture should just blend away light the regular light shadow do, but instead it shifts the projector while blending it to zero.
Steps to reproduce
Add 3d light to your scene, enable shadows, add light projector texture and enable distance fade on the light, then move camera away from the light and look at the shadows.
Still happening in v4.3.dev [7ebc866].
In addition to the shifting it can also produce colorful artifacts.
All fine when close...
but a bit further away...
Another reproduction project (pics unrelated): spotlight_projector_fade_example.zip
Godot version
v4.0.beta3.official [01ae26d]
System information
Windos 11, Nvidia GTX 980Ti
Issue description
When using light projector texture on SpotLight3D or OmniLight3D (tested only this two nodes) and enabling distance fade for light, the light projector texture starts to shift when shadow fade begins to take effect. The light projector texture should just blend away light the regular light shadow do, but instead it shifts the projector while blending it to zero.
Steps to reproduce
Add 3d light to your scene, enable shadows, add light projector texture and enable distance fade on the light, then move camera away from the light and look at the shadows.
Minimal reproduction project
LightProjectorTest.zip
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