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Godot 3D Viewport not working correctly on my Linux machine #64909
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Didn't add a reproduction product since I'm writing through my phone at the moment, really sorry. |
Does setting 2d size fix it? This is probably a duplicate of #55471 |
Since I'm using 3.5 stable, the renderer is GL, not vulkan |
Ah my bad, I didn't realize this is about 3.5 |
Related to #25512, which occurs on Windows. The Windows Intel driver's codebase is entirely separate from the Linux driver, so rendering bugs aren't expected to be shared across platforms on Intel. @yohannes-jo Do you have any lights in your projects? Also, please upload a minimal reproduction project to make this easier to troubleshoot. |
Yes, I do have lights in my projects. The problem doesn't stem from the lighting, it stems from the fact that every other time I open the editor, alongside the viewport, the meshes appear black unless light is reflecting off of them. |
DemoProject.zip |
**screenshots of the occasions, viewport usually doesn't glitch out until it gets re-opened, but the debug program is a roulette, you won't know what will happen whenever its opened/closed. |
Half of the screenshots are the ones when it works as it should, and the rest are when it becomes pitch black. |
@Calinou here are the required files and descriptions. Sorry for the late reply. |
@yohannes-jo PS: In the future, please use the Edit button (located behind the … icon in the top-right corner of your comments) instead of multi-posting. |
Didn't notice it, will do. But that disables a couple of good features so if there are solutions to this, much appreciated. |
Duplicate of #43891. This is the same Intel GPU generation (HD 600 and HD 605), so the bug is likely due to the same cause. |
Godot version
3.5 stable
System information
Linux Mint, X11, GLES2/3, Intel HD Graphics 605
Issue description
Any mesh instance I add to the project ends up being black, sometimes it works but then when it doesn't, it won't work again for an unspecified amount of time.
This problem extends to the runtime, 2D viewport works perfectly fine though.
Steps to reproduce
Open a new/old project
Minimal reproduction project
No response
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