We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
3.4.2, 3.5-rc6
Android Redmi Note 8 Pro (Mali G76)
Every PNG downloaded and displayed on screen get darkened by a significative amount, that happens only on Android.
To reproduce the sample code on the documentation is enough: https://docs.godotengine.org/en/3.5/classes/class_httprequest.html
Switching the game project to GLES2 solves the problem, but what matters is that with GLES3 (so -Import ETC2-) doesn't work.
TestImgDownload.zip
The text was updated successfully, but these errors were encountered:
Possibly related to #43342 . Please also include info to your Android hardware / GPU if possible.
Sorry, something went wrong.
Duplicate of #43342 (same cause).
No branches or pull requests
Godot version
3.4.2, 3.5-rc6
System information
Android
Redmi Note 8 Pro (Mali G76)
Issue description
Every PNG downloaded and displayed on screen get darkened by a significative amount, that happens only on Android.
Steps to reproduce
To reproduce the sample code on the documentation is enough: https://docs.godotengine.org/en/3.5/classes/class_httprequest.html
Switching the game project to GLES2 solves the problem, but what matters is that with GLES3 (so -Import ETC2-) doesn't work.
Minimal reproduction project
TestImgDownload.zip
The text was updated successfully, but these errors were encountered: