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dlopen failed: cannot locate symbol "in6addr_any" #62464
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Is the exported project running on the Android device crashing, or is the editor running on your Mac crashing? Judging from the log, I assume it's the former, but please clarify just in case. Also, what's your Android device model and version? |
sorry for the confusion , I have updated the issue. |
Same here, can reproduce on LeEco Le2 (X527) / Android 6.0.1 with 4.0.beta1
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Same here, Android 6.0.1, Godot v4.0.beta2.official [f8745f2]
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@akien-mga According to cernekee/ics-openconnect#37 (comment), this is a NDK build issue which occurs on certain devices and versions of Android when selecting an NDK target api > 21. Our ndk Android target api was updated from |
Godot version
4.0.alpha10
System information
(Android Device)Oppo Mirror 5 Android 5.1 (Lollipop), ColorOS 2.1
Issue description
Android app crashes with the following:
Steps to reproduce
export apk to Android
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: