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When selecting a state, NodeTransition and NodeOneShot internally seeks and restarts the animation after it has played once, but processes the last frame at the time of restart.
2022-06-10.1.54.01-1.mov
Steps to reproduce
Play the animation once using NodeTransition or NodeOneshot, then change the state and play it again.
TokageItLab
changed the title
AnimationTree process the extra frame when restart
AnimationTree process the extra frame when restart Animation by some Nodes
Jun 9, 2022
TokageItLab
changed the title
AnimationTree process the extra frame when restart Animation by some Nodes
AnimationTree process the extra frame when restarting Animation by some Nodes
Jun 9, 2022
The problem with pingpong and the problem that calling last frame will be solved by #68992. The only remaining issue is the first frame method will be called twice by OneShot and Transition.
Godot version
4.0.dev (b36447f)
System information
MacOS 11.6
Issue description
When selecting a state, NodeTransition and NodeOneShot internally seeks and restarts the animation after it has played once, but processes the last frame at the time of restart.
2022-06-10.1.54.01-1.mov
Steps to reproduce
Play the animation once using NodeTransition or NodeOneshot, then change the state and play it again.
Minimal reproduction project
node_t_state.zip
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