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Unicode parsing error: Invalid unicode codepoint ffffffc3 (4.0.alpha9 regression) #61756
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Can you try all previous 4.0 alphas to determine when the regression started? Note that you'll probably need to remove the PS: Code blocks should use triple backticks like this (with an optional language name for syntax highlighting): ```gdscript I edited your post accordingly, but remember to do this in the future 🙂 |
I checked from 1 to 9 and only the alpha 9 version is affected. |
CC @bruvzg +. Changes between alpha8 and alpha9: 917fd65...d9daf38 |
This usually mean something is using |
Reproduced it on Linux, seems like it's accessing uninitiated GLManager. Will fix it in a moment. But I'm not sure why symbols are not decoded correctly, function names are ASCII, and file names seems to be already decoded as UTF-8. |
Crash should be fixed by #62767 And I guess the issue with the Unicode errors might be opposite, and |
Godot version
v4.0.alpha9.official.fc18891db
System information
Fedora 36, Vulkan, AMD Radeon 5700xt
Issue description
I've just imported one of my projects created in a previous alpha version of Godot 4.0, then I wanted to run it.
Black window, and crashed.
The log says:
After I created a new project and started merging the two projects. Then I found out, that the problem was a small setting in the rendering section.
When I deleted this, it worked as intended.
Steps to reproduce
Just change the settings in Rendering -> Driver -> Threads -> Thread model from Single-Safe to Multi-Threaded
Minimal reproduction project
No response
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