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Vulkan: Particle ramp textures are set to repeat, causing visual artifacts when they restart #60032
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Thanks for your bug report. I have transferred it to the main Godot repository which is where we track bug requests. You posted it on the Godot-docs page which is where we track issues with the engine documentation. It sounds like 1 and 2 are the same root cause, the gradient texture appears to be set to "repeat" instead of being set to "clamp". |
This seem to happen with CurveTextures as well. Tried it on particles Scale and scaling them down over age but just before they de-spawn they'll popp back to start size. |
I know how to fix this bug. I had this problem when making the GradientTexture2D editor. I'll add this to my to-do list and open a PR at some point 🙂 |
@fire-forge I opened a PR right before your comment (#60378) Please review when you have the chance! |
@clayjohn I was referring to the Gradient editor undo/redo bug. It's the quote at the top of my comment. But I will try to review your PR anyways. |
@fire-forge Whoops! My bad.
Much appreciated :) |
This is my first issue report ever so I hope everything is correct.
English is not my mother tongue so please understand..
Godot 4 Alpha 6
Issue description:
So there are a few Bugs with the GPUParticles2D.
I recommend to look in the project because it's very hard to descripe the bugs.
Here is the 3. issue in my project: https://twitter.com/proj_Aetheria/status/1512212234952491014
I created an example object with all the things + A video.
Project.zip
I also have a small improvement suggestion for the gradient handling.
If you drag the slider in the gradient, for example, from the far left to the far right with the mouse and you want to undo it, then you have to press ctrl+z 1000 times because it tracks every color on the way. Maybe the retraction point should be where you started with the mouse?
Edit:
I thought of 2 new things that I had the last few days
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