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CSGPolygon in mode Path makes RigidBody bounce #59120
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Related to #50463. This is likely a duplicate of that issue, unless you can't reproduce this when the CSGPolygon is manually converted to a MeshInstance using a script. 3 things to try:
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Incorrect.mp4Bug does not happen to BoxShape and CapsuleShape with big radius in physics engine GodotPhysics.
Incorrect.mp4Bug does happen to BoxShape. Result
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I converted CSGPolygon to MeshInstance using a script and created a trimesh collision from it. _update_shape()
var mesh = MeshInstance.new()
mesh.mesh = get_meshes()[1]
mesh.create_trimesh_collision()
add_child(mesh) On CSGPolygon turned off Alternative
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Godot version
3.4.2.stable
System information
Windows 11, GLES3, Intel® Iris® Xe Graphics
Issue description
CSGPolygon in mode Path and with generated Collision makes a RigidBody unexpectedly bounce.
Incorrect.mp4
CSGPolygon in mode Depth and with generated Collision makes a RigidBody correctly smoothly move.
Correct.mp4
Bug does not happen to KinematicBody.
Steps to reproduce
Minimal reproduction project
Bug.zip
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