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This likely occurs because the rotation gizmo now uses a custom shader, and the overdraw shader is not designed to render this gizmo correctly. This will likely have to wait for godotengine/godot-proposals#2138 to be properly fixed.
Godot version
3.4.3, 3.4.4.rc1
System information
macOS
Issue description
The rotation gizmo is shown in every mode except Overdraw
Steps to reproduce
Click (E) to enter Rotate Mode, change the viewport to Display Overdraw and the gizmo will be missing
Minimal reproduction project
No response
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