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RichTextLabel shadow alpha isn't multiplied by the alpha of the text. The included minimal reproduction project shows that RichTextEffect has the same problem.
Some [color=#ffffffff]100% alpha[/color] text.
Some [color=#ffffff80]50% alpha[/color] text.
Some [color=#ffffff00]0% alpha[/color] text.
Godot version
v4.0.alpha4.official [f470979]
System information
Kubuntu 21.04, 64-bit, AMD Radeon HD 8800
Issue description
RichTextLabel
shadow alpha isn't multiplied by the alpha of the text. The included minimal reproduction project shows thatRichTextEffect
has the same problem.Steps to reproduce
Create a
RichTextLabel
.Enable Theme Overrides/Colors/Font Shadow Color.
Enable BBCode.
Paste:
Minimal reproduction project
temp_rich_text_shadows.zip
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