You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm trying to make a cheap sparks effect, while other approaches involves the use of stretched billboard or some sort of "tail", I only need the texture to rotate based on direction (flag align_y) plus apply a billboard mode that uses local y axis to face the camera.
sadly that kind of billboard seams not implemented since Y-Billboard is constrained to global y axis, I said "ok, let's randomize all angles" to reduce the sharp edge effect when looking from the flat side of the quad mesh, but it seems that applying rotate_y flag nullify the rotation of the before align_y
Steps to reproduce
Create a particle node
assign a quad mesh with material and texture
create a particle material and check both align_y and rotate_y
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Pushing to 4.1 with annex proposal godotengine/godot-proposals#5591
This is a very important feature to have but it's not critical enough to halt release and can be worked around with a custom billboarding code
Not being able to enable Rotate Y is annoying even for 3D particles since they are all rotated the same way on their local Y axes making them look flat/ not naturally random:
Godot version
3.4.1.stable.mono
System information
Windows 7 Service Pack 1, gtx 970, GLES3
Issue description
I'm trying to make a cheap sparks effect, while other approaches involves the use of stretched billboard or some sort of "tail", I only need the texture to rotate based on direction (flag align_y) plus apply a billboard mode that uses local y axis to face the camera.



sadly that kind of billboard seams not implemented since Y-Billboard is constrained to global y axis, I said "ok, let's randomize all angles" to reduce the sharp edge effect when looking from the flat side of the quad mesh, but it seems that applying rotate_y flag nullify the rotation of the before align_y
Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: