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Imported fonts blurry and cut off #56019
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This is likely a duplicate of #33968. If you use the PS: Disabling anti-aliasing will not disable filtering when rendering the font (it's an entirely separate thing). To fix this issue in the editor, the font should be rendered with filtering disabled, but I'm not sure if there is a way to do this in |
Is this still valid in newest master/alpha 6? If yes, provide an example font with this problem. |
Old issue. I haven't had this issue in awhile, so closing. |
Godot version
4.0.dev (58712e9)
System information
Windows 10, Vulkan
Issue description
Fonts added show correctly in the Font Data preview tab, and when running the project, but are rendered incorrectly in the editor.
Anti-aliasing is off.
Steps to reproduce
Minimal reproduction project
No response
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