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3.x (4cae48d)
Windows 11 and Arch
The behavior of draw_line has changed from the stable 3.3.4 branch, now lines seem to be twice as thick with the same thickness value.
3.3.4 (before):
3.x (after):
(Note the thickness difference in the lines at the bottom of the screen)
Run:
func _draw(): draw_line(Vector2(0, 100), Vector2(200, 100), Color.blue, 3)
And observe how it's different on different versions of the engine.
No response
The text was updated successfully, but these errors were encountered:
@EIREXE Which stretch mode are you using in your project? This will affect line thickness depending on the window size.
Sorry, something went wrong.
I am using stretch mode 2d with aspect expand
Ah that might be me, I recently faffed with thick line drawing in #54377.
Ah yes I can see it already, the multiplier should probably be half the width. I'll test this and make a PR to fix. 👍
Fixed by #55922 .
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Godot version
3.x (4cae48d)
System information
Windows 11 and Arch
Issue description
The behavior of draw_line has changed from the stable 3.3.4 branch, now lines seem to be twice as thick with the same thickness value.
3.3.4 (before):
3.x (after):
(Note the thickness difference in the lines at the bottom of the screen)
Steps to reproduce
Run:
And observe how it's different on different versions of the engine.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: