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Windows 10 Pro 21H1, Vulkan, Geforce RTX 2060 (v471.68 studio)
Issue description
3D GPU particles have a Transform Align property that can be used to make particles always face the camera when set to ZBillboard. When this is enabled, particles fail to render once the Amount property is set to something bigger than 7327 (this is the number that I'm getting and it might be platform- or hardware-specific. YMMV).
The same does not happen when the Billboard property on the material that renders the particle geometry is used to create camera-facing particles.
I don't know if this is expected behavior, a known limitation, or an actual bug. But I'm currently working on the 3D particle documentation and if this is in fact not a bug, I would like to include it in the docs somewhere.
Steps to reproduce
Open the Main scene in the reproduction project
Notice how the BillboardParams particle node doesn't render any particles while the BillboardMaterial node does
Open the BillboardParams node in the inspector and change the Amount value in the GPUParticles3D category:
anything lower than 7328 and particles are rendered
anything greater than 7327 and there are no particles visible from that node
Do the same for the BillboardMaterial node and observe how particles are rendered fine throughout
Godot version
v4.0.dev.custom_build [56f73a7]
System information
Windows 10 Pro 21H1, Vulkan, Geforce RTX 2060 (v471.68 studio)
Issue description
3D GPU particles have a
Transform Align
property that can be used to make particles always face the camera when set toZBillboard
. When this is enabled, particles fail to render once theAmount
property is set to something bigger than 7327 (this is the number that I'm getting and it might be platform- or hardware-specific. YMMV).The same does not happen when the
Billboard
property on the material that renders the particle geometry is used to create camera-facing particles.I don't know if this is expected behavior, a known limitation, or an actual bug. But I'm currently working on the 3D particle documentation and if this is in fact not a bug, I would like to include it in the docs somewhere.
Steps to reproduce
Main
scene in the reproduction projectBillboardParams
particle node doesn't render any particles while theBillboardMaterial
node doesBillboardParams
node in the inspector and change theAmount
value in theGPUParticles3D
category:BillboardMaterial
node and observe how particles are rendered fine throughoutMinimal reproduction project
ParticleBillboardConfusion.zip
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