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When hovering over the full screen button on a game created in Godot the game gets paused. The game also gets paused when pressing the full screen button but for a much shorter period.
GodotBugReport.mp4
This causes problems in my multiplayer game as the players are no longer properly synced. If I hover over the full screen button for a few more seconds (around 10) the client disconnects from the server.
Steps to reproduce
Create a project that has a moving element.
Export the project and run it on macOS.
Hover over the full screen button.
The game is now paused.
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Godot version
3.4.stable
System information
macOS Big Sur 11.6
Issue description
When hovering over the full screen button on a game created in Godot the game gets paused. The game also gets paused when pressing the full screen button but for a much shorter period.
GodotBugReport.mp4
This causes problems in my multiplayer game as the players are no longer properly synced. If I hover over the full screen button for a few more seconds (around 10) the client disconnects from the server.
Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: