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When the user wants to "Display Unshaded" he expect a completely unlit scene, with everything perfecly visible (no shadows, effects, and so on) but seems that this option doesnt ignore the current vigent World Environment only the directional light!
as you can see:
Top is "Display Unshaded"
Bottom is "Display NORMAL"
Steps to reproduce
Create a 3d Scene
Use 2 view panels
Set "Display Ushaded" on top
Set "Display Normal" on bottom
Minimal reproduction project
N/a
The text was updated successfully, but these errors were encountered:
Calinou
changed the title
[Vulkan] "Display unshaded" doesnt work as expected
Vulkan: The "Display Unshaded" debug draw mode doesn't work as expected
Jul 16, 2021
Godot version
v4.0.stern-flowers.283.custom_build [4e4bcbc]
System information
manjaro Gnome 21, AMD R7 200 series, Intel i3 3.0 GHZ,8GB RAM
Issue description
When the user wants to "Display Unshaded" he expect a completely
unlit
scene, with everything perfecly visible (no shadows, effects, and so on) but seems that this option doesnt ignore the current vigentWorld Environment
only the directional light!as you can see:
Steps to reproduce
Minimal reproduction project
N/a
The text was updated successfully, but these errors were encountered: