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Vulkan: The "Display Unshaded" debug draw mode doesn't work as expected #50522

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nonunknown opened this issue Jul 16, 2021 · 5 comments
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@nonunknown
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Godot version

v4.0.stern-flowers.283.custom_build [4e4bcbc]

System information

manjaro Gnome 21, AMD R7 200 series, Intel i3 3.0 GHZ,8GB RAM

Issue description

When the user wants to "Display Unshaded" he expect a completely unlit scene, with everything perfecly visible (no shadows, effects, and so on) but seems that this option doesnt ignore the current vigent World Environment only the directional light!

as you can see:

  • Top is "Display Unshaded"
  • Bottom is "Display NORMAL"

image

Steps to reproduce

  • Create a 3d Scene
  • Use 2 view panels
  • Set "Display Ushaded" on top
  • Set "Display Normal" on bottom

Minimal reproduction project

N/a

@Calinou
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Calinou commented Jul 16, 2021

I would expect the unshaded draw mode to work as it does in 3.x. I think it keeps the background sky visible there.

@Calinou Calinou changed the title [Vulkan] "Display unshaded" doesnt work as expected Vulkan: The "Display Unshaded" debug draw mode doesn't work as expected Jul 16, 2021
@nonunknown
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nonunknown commented Jul 16, 2021

even if it mantains the sky, worldenvironment node should be ignored!
and materials should not get totally black! at least have its basecolor.

@Calinou
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Calinou commented Mar 3, 2023

I can't reproduce this on 4.1.dev 31eccb5 (Linux):

image

@nonunknown If you can still reproduce this on 4.0.stable or later, please upload a minimal reproduction project to make this easier to troubleshoot.

@nonunknown
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@Calinou Seems its fixed in 4.0stable!

@Calinou
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Calinou commented Mar 3, 2023

Alright, closing then.

@Calinou Calinou closed this as completed Mar 3, 2023
@Calinou Calinou added this to the 4.0 milestone Mar 3, 2023
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